Trinity goal added

This commit is contained in:
aerinon
2022-04-04 13:37:07 -06:00
parent 5cc04ed675
commit 31a279d63d
12 changed files with 107 additions and 35 deletions

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@@ -2535,7 +2535,7 @@ class Spoiler(object):
outfile.write('Retro: %s\n' % ('Yes' if self.metadata['retro'][player] else 'No')) outfile.write('Retro: %s\n' % ('Yes' if self.metadata['retro'][player] else 'No'))
outfile.write('Swords: %s\n' % self.metadata['weapons'][player]) outfile.write('Swords: %s\n' % self.metadata['weapons'][player])
outfile.write('Goal: %s\n' % self.metadata['goal'][player]) outfile.write('Goal: %s\n' % self.metadata['goal'][player])
if self.metadata['goal'][player] == 'triforcehunt': if self.metadata['goal'][player] in ['triforcehunt', 'trinity']:
outfile.write('Triforce Pieces Required: %s\n' % self.metadata['triforcegoal'][player]) outfile.write('Triforce Pieces Required: %s\n' % self.metadata['triforcegoal'][player])
outfile.write('Triforce Pieces Total: %s\n' % self.metadata['triforcepool'][player]) outfile.write('Triforce Pieces Total: %s\n' % self.metadata['triforcepool'][player])
outfile.write('Difficulty: %s\n' % self.metadata['item_pool'][player]) outfile.write('Difficulty: %s\n' % self.metadata['item_pool'][player])
@@ -2551,7 +2551,8 @@ class Spoiler(object):
outfile.write('Crystals required for GT: %s\n' % (str(self.metadata['gt_crystals'][player]) + addition)) outfile.write('Crystals required for GT: %s\n' % (str(self.metadata['gt_crystals'][player]) + addition))
addition = ' (Random)' if self.world.crystals_ganon_orig[player] == 'random' else '' addition = ' (Random)' if self.world.crystals_ganon_orig[player] == 'random' else ''
outfile.write('Crystals required for Ganon: %s\n' % (str(self.metadata['ganon_crystals'][player]) + addition)) outfile.write('Crystals required for Ganon: %s\n' % (str(self.metadata['ganon_crystals'][player]) + addition))
outfile.write('Pyramid hole pre-opened: %s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No')) if self.metadata['goal'][player] != 'trinity':
outfile.write('Pyramid hole pre-opened: %s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
outfile.write('Accessibility: %s\n' % self.metadata['accessibility'][player]) outfile.write('Accessibility: %s\n' % self.metadata['accessibility'][player])
outfile.write(f"Restricted Boss Items: {self.metadata['restricted_boss_items'][player]}\n") outfile.write(f"Restricted Boss Items: {self.metadata['restricted_boss_items'][player]}\n")
outfile.write('Map shuffle: %s\n' % ('Yes' if self.metadata['mapshuffle'][player] else 'No')) outfile.write('Map shuffle: %s\n' % ('Yes' if self.metadata['mapshuffle'][player] else 'No'))
@@ -2754,7 +2755,7 @@ world_mode = {"open": 0, "standard": 1, "inverted": 2}
sword_mode = {"random": 0, "assured": 1, "swordless": 2, "vanilla": 3} sword_mode = {"random": 0, "assured": 1, "swordless": 2, "vanilla": 3}
# byte 2: GGGD DFFH (goal, diff, item_func, hints) # byte 2: GGGD DFFH (goal, diff, item_func, hints)
goal_mode = {"ganon": 0, "pedestal": 1, "dungeons": 2, "triforcehunt": 3, "crystals": 4} goal_mode = {'ganon': 0, 'pedestal': 1, 'dungeons': 2, 'triforcehunt': 3, 'crystals': 4, 'trinity': 5}
diff_mode = {"normal": 0, "hard": 1, "expert": 2} diff_mode = {"normal": 0, "hard": 1, "expert": 2}
func_mode = {"normal": 0, "hard": 1, "expert": 2} func_mode = {"normal": 0, "hard": 1, "expert": 2}

4
CLI.py
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@@ -179,8 +179,8 @@ def parse_settings():
"mixed_travel": "prevent", "mixed_travel": "prevent",
"standardize_palettes": "standardize", "standardize_palettes": "standardize",
"triforce_pool": 30, "triforce_pool": 0,
"triforce_goal": 20, "triforce_goal": 0,
"triforce_pool_min": 0, "triforce_pool_min": 0,
"triforce_pool_max": 0, "triforce_pool_max": 0,
"triforce_goal_min": 0, "triforce_goal_min": 0,

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@@ -392,7 +392,10 @@ def distribute_items_restrictive(world, gftower_trash=False, fill_locations=None
else: else:
max_trash = gt_count max_trash = gt_count
scaled_trash = math.floor(max_trash * scale_factor) scaled_trash = math.floor(max_trash * scale_factor)
gftower_trash_count = (random.randint(scaled_trash, max_trash) if world.goal[player] == 'triforcehunt' else random.randint(0, scaled_trash)) if world.goal[player] in ['triforcehunt', 'trinity']:
gftower_trash_count = random.randint(scaled_trash, max_trash)
else:
gftower_trash_count = random.randint(0, scaled_trash)
gtower_locations = [location for location in fill_locations if location.parent_region.dungeon gtower_locations = [location for location in fill_locations if location.parent_region.dungeon
and location.parent_region.dungeon.name == 'Ganons Tower' and location.player == player] and location.parent_region.dungeon.name == 'Ganons Tower' and location.player == player]

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@@ -180,7 +180,7 @@ def get_custom_array_key(item):
def generate_itempool(world, player): def generate_itempool(world, player):
if (world.difficulty[player] not in ['normal', 'hard', 'expert'] or world.goal[player] not in ['ganon', 'pedestal', 'dungeons', 'triforcehunt', 'crystals'] if (world.difficulty[player] not in ['normal', 'hard', 'expert'] or world.goal[player] not in ['ganon', 'pedestal', 'dungeons', 'triforcehunt', 'trinity', 'crystals']
or world.mode[player] not in ['open', 'standard', 'inverted'] or world.timer not in ['none', 'display', 'timed', 'timed-ohko', 'ohko', 'timed-countdown'] or world.progressive not in ['on', 'off', 'random']): or world.mode[player] not in ['open', 'standard', 'inverted'] or world.timer not in ['none', 'display', 'timed', 'timed-ohko', 'ohko', 'timed-countdown'] or world.progressive not in ['on', 'off', 'random']):
raise NotImplementedError('Not supported yet') raise NotImplementedError('Not supported yet')
@@ -192,8 +192,8 @@ def generate_itempool(world, player):
else: else:
world.push_item(world.get_location('Ganon', player), ItemFactory('Triforce', player), False) world.push_item(world.get_location('Ganon', player), ItemFactory('Triforce', player), False)
if world.goal[player] in ['triforcehunt']: if world.goal[player] in ['triforcehunt', 'trinity']:
region = world.get_region('Light World',player) region = world.get_region('Light World', player)
loc = Location(player, "Murahdahla", parent=region) loc = Location(player, "Murahdahla", parent=region)
region.locations.append(loc) region.locations.append(loc)
world.dynamic_locations.append(loc) world.dynamic_locations.append(loc)
@@ -336,14 +336,11 @@ def generate_itempool(world, player):
if clock_mode is not None: if clock_mode is not None:
world.clock_mode = clock_mode world.clock_mode = clock_mode
if world.goal[player] == 'triforcehunt': goal = world.goal[player]
if world.treasure_hunt_count[player] == 0: if goal in ['triforcehunt', 'trinity']:
world.treasure_hunt_count[player] = 20 g, t = set_default_triforce(goal, world.treasure_hunt_count[player], world.treasure_hunt_total[player])
if world.treasure_hunt_total[player] == 0: world.treasure_hunt_count[player], world.treasure_hunt_total[player] = g, t
world.treasure_hunt_total[player] = 30
world.treasure_hunt_icon[player] = 'Triforce Piece' world.treasure_hunt_icon[player] = 'Triforce Piece'
if world.custom:
world.treasure_hunt_count[player] = treasure_hunt_count
world.itempool.extend([item for item in get_dungeon_item_pool(world) if item.player == player world.itempool.extend([item for item in get_dungeon_item_pool(world) if item.player == player
and ((item.smallkey and world.keyshuffle[player]) and ((item.smallkey and world.keyshuffle[player])
@@ -774,9 +771,9 @@ def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer,
placed_items = {} placed_items = {}
precollected_items = [] precollected_items = []
clock_mode = None clock_mode = None
if goal == 'triforcehunt': if goal in ['triforcehunt', 'trinity']:
if treasure_hunt_total == 0: if treasure_hunt_total == 0:
treasure_hunt_total = 30 treasure_hunt_total = 30 if goal == 'triforcehunt' else 10
triforcepool = ['Triforce Piece'] * int(treasure_hunt_total) triforcepool = ['Triforce Piece'] * int(treasure_hunt_total)
pool.extend(alwaysitems) pool.extend(alwaysitems)
@@ -856,7 +853,7 @@ def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer,
place_item('Link\'s Uncle', swords_to_use.pop()) place_item('Link\'s Uncle', swords_to_use.pop())
place_item('Blacksmith', swords_to_use.pop()) place_item('Blacksmith', swords_to_use.pop())
place_item('Pyramid Fairy - Left', swords_to_use.pop()) place_item('Pyramid Fairy - Left', swords_to_use.pop())
if goal != 'pedestal': if goal not in ['pedestal', 'trinity']:
place_item('Master Sword Pedestal', swords_to_use.pop()) place_item('Master Sword Pedestal', swords_to_use.pop())
else: else:
place_item('Master Sword Pedestal', 'Triforce') place_item('Master Sword Pedestal', 'Triforce')
@@ -878,7 +875,7 @@ def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer,
elif timer == 'timed-ohko': elif timer == 'timed-ohko':
pool.extend(diff.timedohko) pool.extend(diff.timedohko)
clock_mode = 'countdown-ohko' clock_mode = 'countdown-ohko'
if goal == 'triforcehunt': if goal in ['triforcehunt', 'trinity']:
pool.extend(triforcepool) pool.extend(triforcepool)
for extra in diff.extras: for extra in diff.extras:
@@ -886,7 +883,7 @@ def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer,
# note: massage item pool now handles shrinking the pool appropriately # note: massage item pool now handles shrinking the pool appropriately
if goal == 'pedestal' and swords != 'vanilla': if goal in ['pedestal', 'trinity'] and swords != 'vanilla':
place_item('Master Sword Pedestal', 'Triforce') place_item('Master Sword Pedestal', 'Triforce')
if retro: if retro:
pool = [item.replace('Single Arrow','Rupees (5)') for item in pool] pool = [item.replace('Single Arrow','Rupees (5)') for item in pool]
@@ -935,6 +932,11 @@ def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, s
if customitemarray["triforce"] > total_items_to_place: if customitemarray["triforce"] > total_items_to_place:
customitemarray["triforce"] = total_items_to_place customitemarray["triforce"] = total_items_to_place
# Triforce Pieces
if goal in ['triforcehunt', 'trinity']:
g, t = set_default_triforce(goal, customitemarray["triforcepiecesgoal"], customitemarray["triforcepieces"])
customitemarray["triforcepiecesgoal"], customitemarray["triforcepieces"] = g, t
itemtotal = 0 itemtotal = 0
# Bow to Silver Arrows Upgrade, including Generic Keys & Rupoors # Bow to Silver Arrows Upgrade, including Generic Keys & Rupoors
for x in [*range(0, 66 + 1), 68, 69]: for x in [*range(0, 66 + 1), 68, 69]:
@@ -969,7 +971,8 @@ def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, s
treasure_hunt_count = max(min(customitemarray["triforcepiecesgoal"], 254), 1) treasure_hunt_count = max(min(customitemarray["triforcepiecesgoal"], 254), 1)
treasure_hunt_icon = 'Triforce Piece' treasure_hunt_icon = 'Triforce Piece'
# Ensure game is always possible to complete here, force sufficient pieces if the player is unwilling. # Ensure game is always possible to complete here, force sufficient pieces if the player is unwilling.
if (customitemarray["triforcepieces"] < treasure_hunt_count) and (goal == 'triforcehunt') and (customitemarray["triforce"] == 0): if ((customitemarray["triforcepieces"] < treasure_hunt_count) and (goal in ['triforcehunt', 'trinity'])
and (customitemarray["triforce"] == 0)):
extrapieces = treasure_hunt_count - customitemarray["triforcepieces"] extrapieces = treasure_hunt_count - customitemarray["triforcepieces"]
pool.extend(['Triforce Piece'] * extrapieces) pool.extend(['Triforce Piece'] * extrapieces)
itemtotal = itemtotal + extrapieces itemtotal = itemtotal + extrapieces
@@ -981,7 +984,7 @@ def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, s
elif timer == 'ohko': elif timer == 'ohko':
clock_mode = 'ohko' clock_mode = 'ohko'
if goal == 'pedestal': if goal in ['pedestal', 'trinity']:
place_item('Master Sword Pedestal', 'Triforce') place_item('Master Sword Pedestal', 'Triforce')
itemtotal = itemtotal + 1 itemtotal = itemtotal + 1
@@ -1016,10 +1019,58 @@ def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, s
return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms)
def make_customizer_pool(world, player):
pool = []
placed_items = {}
precollected_items = []
clock_mode = None
def place_item(loc, item):
assert loc not in placed_items
placed_items[loc] = item
diff = difficulties[world.difficulty[player]]
for item_name, amount in world.customizer.get_item_pool()[player].items():
if isinstance(amount, int):
if item_name == 'Bottle (Random)':
for _ in range(amount):
pool.append(random.choice(diff.bottles))
else:
pool.extend([item_name] * amount)
timer = world.timer[player]
if timer in ['display', 'timed', 'timed-countdown']:
clock_mode = 'countdown' if timer == 'timed-countdown' else 'stopwatch'
elif timer == 'timed-ohko':
clock_mode = 'countdown-ohko'
elif timer == 'ohko':
clock_mode = 'ohko'
if world.goal[player] == 'pedestal':
place_item('Master Sword Pedestal', 'Triforce')
return pool, placed_items, precollected_items, clock_mode, 1
# To display, count must be between 1 and 254 - larger values are not yet supported
def set_default_triforce(goal, custom_goal, custom_total):
triforce_goal, triforce_total = 0, 0
if goal == 'triforcehunt':
triforce_goal, triforce_total = 20, 30
elif goal == 'trinity':
triforce_goal, triforce_total = 8, 10
if custom_goal > 0:
triforce_goal = max(min(custom_goal, 254), 1)
if custom_total > 0:
triforce_total = max(min(custom_total, 254), triforce_goal)
return triforce_goal, triforce_total
# A quick test to ensure all combinations generate the correct amount of items. # A quick test to ensure all combinations generate the correct amount of items.
def test(): def test():
for difficulty in ['normal', 'hard', 'expert']: for difficulty in ['normal', 'hard', 'expert']:
for goal in ['ganon', 'triforcehunt', 'pedestal']: for goal in ['ganon', 'triforcehunt', 'pedestal', 'trinity']:
for timer in ['none', 'display', 'timed', 'timed-ohko', 'ohko', 'timed-countdown']: for timer in ['none', 'display', 'timed', 'timed-ohko', 'ohko', 'timed-countdown']:
for mode in ['open', 'standard', 'inverted', 'retro']: for mode in ['open', 'standard', 'inverted', 'retro']:
for swords in ['random', 'assured', 'swordless', 'vanilla']: for swords in ['random', 'assured', 'swordless', 'vanilla']:
@@ -1033,7 +1084,7 @@ def test():
count = len(out[0]) + len(out[1]) count = len(out[0]) + len(out[1])
correct_count = total_items_to_place correct_count = total_items_to_place
if goal == 'pedestal' and swords != 'vanilla': if goal in ['pedestal', 'trinity'] and swords != 'vanilla':
# pedestal goals generate one extra item # pedestal goals generate one extra item
correct_count += 1 correct_count += 1
if retro: if retro:

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@@ -191,9 +191,10 @@ def roll_settings(weights):
'fast_ganon': 'crystals', 'fast_ganon': 'crystals',
'dungeons': 'dungeons', 'dungeons': 'dungeons',
'pedestal': 'pedestal', 'pedestal': 'pedestal',
'triforce-hunt': 'triforcehunt' 'triforce-hunt': 'triforcehunt',
'trinity': 'trinity'
}[goal] }[goal]
ret.openpyramid = goal == 'fast_ganon' if ret.shuffle in ['vanilla', 'dungeonsfull', 'dungeonssimple'] else False ret.openpyramid = goal in ['fast_ganon', 'trinity'] if ret.shuffle in ['vanilla', 'dungeonsfull', 'dungeonssimple'] else False
ret.crystals_gt = get_choice('tower_open') ret.crystals_gt = get_choice('tower_open')

12
Rom.py
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@@ -722,7 +722,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
dr_flags = DROptions.Eternal_Mini_Bosses if world.doorShuffle[player] == 'vanilla' else DROptions.Town_Portal dr_flags = DROptions.Eternal_Mini_Bosses if world.doorShuffle[player] == 'vanilla' else DROptions.Town_Portal
if world.doorShuffle[player] == 'crossed': if world.doorShuffle[player] == 'crossed':
dr_flags |= DROptions.Map_Info dr_flags |= DROptions.Map_Info
if world.collection_rate[player] and world.goal[player] != 'triforcehunt': if world.collection_rate[player] and world.goal[player] not in ['triforcehunt', 'trinity']:
dr_flags |= DROptions.Debug dr_flags |= DROptions.Debug
if world.doorShuffle[player] == 'crossed' and world.logic[player] != 'nologic'\ if world.doorShuffle[player] == 'crossed' and world.logic[player] != 'nologic'\
and world.mixed_travel[player] == 'prevent': and world.mixed_travel[player] == 'prevent':
@@ -1234,7 +1234,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
# set up goals for treasure hunt # set up goals for treasure hunt
rom.write_bytes(0x180165, [0x0E, 0x28] if world.treasure_hunt_icon[player] == 'Triforce Piece' else [0x0D, 0x28]) rom.write_bytes(0x180165, [0x0E, 0x28] if world.treasure_hunt_icon[player] == 'Triforce Piece' else [0x0D, 0x28])
if world.goal[player] == 'triforcehunt': if world.goal[player] in ['triforcehunt', 'trinity']:
rom.write_byte(0x180167, int(world.treasure_hunt_count[player]) % 256) rom.write_byte(0x180167, int(world.treasure_hunt_count[player]) % 256)
rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled) rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled)
@@ -1261,7 +1261,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest
rom.write_byte(0x50599, 0x00) # disable below ganon chest rom.write_byte(0x50599, 0x00) # disable below ganon chest
rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest
rom.write_byte(0x18008B, 0x01 if world.open_pyramid[player] else 0x00) # pre-open Pyramid Hole rom.write_byte(0x18008B, 0x01 if world.open_pyramid[player] or world.goal[player] == 'trinity' else 0x00) # pre-open Pyramid Hole
rom.write_byte(0x18008C, 0x01 if world.crystals_needed_for_gt[player] == 0 else 0x00) # GT pre-opened if crystal requirement is 0 rom.write_byte(0x18008C, 0x01 if world.crystals_needed_for_gt[player] == 0 else 0x00) # GT pre-opened if crystal requirement is 0
rom.write_byte(0xF5D73, 0xF0) # bees are catchable rom.write_byte(0xF5D73, 0xF0) # bees are catchable
rom.write_byte(0xF5F10, 0xF0) # bees are catchable rom.write_byte(0xF5F10, 0xF0) # bees are catchable
@@ -1447,7 +1447,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
rom.write_byte(0x18003E, 0x01) # make ganon invincible rom.write_byte(0x18003E, 0x01) # make ganon invincible
elif world.goal[player] in ['dungeons']: elif world.goal[player] in ['dungeons']:
rom.write_byte(0x18003E, 0x02) # make ganon invincible until all dungeons are beat rom.write_byte(0x18003E, 0x02) # make ganon invincible until all dungeons are beat
elif world.goal[player] in ['crystals']: elif world.goal[player] in ['crystals', 'trinity']:
rom.write_byte(0x18003E, 0x04) # make ganon invincible until all crystals rom.write_byte(0x18003E, 0x04) # make ganon invincible until all crystals
else: else:
rom.write_byte(0x18003E, 0x03) # make ganon invincible until all crystals and aga 2 are collected rom.write_byte(0x18003E, 0x03) # make ganon invincible until all crystals and aga 2 are collected
@@ -2404,6 +2404,10 @@ def write_strings(rom, world, player, team):
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.' tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
tt['sign_ganon'] = 'You need to get to the pedestal... Ganon is invincible!' tt['sign_ganon'] = 'You need to get to the pedestal... Ganon is invincible!'
else: else:
if world.goal[player] == 'trinity':
trinity_crystal_text = ('%d crystal to beat Ganon.' if world.crystals_needed_for_ganon[player] == 1 else '%d crystals to beat Ganon.') % world.crystals_needed_for_ganon[player]
tt['sign_ganon'] = 'Three ways to victory! %s Get to it!' % trinity_crystal_text
tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\nhidden in a hollow tree. If you bring\n%d triforce pieces, I can reassemble it." % int(world.treasure_hunt_count[player])
tt['ganon_fall_in'] = Ganon1_texts[random.randint(0, len(Ganon1_texts) - 1)] tt['ganon_fall_in'] = Ganon1_texts[random.randint(0, len(Ganon1_texts) - 1)]
tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!' tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!'
tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI can not die!' tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI can not die!'

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@@ -58,7 +58,7 @@ def set_rules(world, player):
elif world.goal[player] == 'ganon': elif world.goal[player] == 'ganon':
# require aga2 to beat ganon # require aga2 to beat ganon
add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player)) add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player))
elif world.goal[player] == 'triforcehunt': elif world.goal[player] in ['triforcehunt', 'trinity']:
add_rule(world.get_location('Murahdahla', player), lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= int(state.world.treasure_hunt_count[player])) add_rule(world.get_location('Murahdahla', player), lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= int(state.world.treasure_hunt_count[player]))
if world.mode[player] != 'inverted': if world.mode[player] != 'inverted':
@@ -871,7 +871,7 @@ def default_rules(world, player):
set_rule(world.get_entrance('Floating Island Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Floating Island Mirror Spot', player), lambda state: state.has_Mirror(player))
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has_Pearl(player) and state.has_sword(player) and state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword required to cast magic (!) set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has_Pearl(player) and state.has_sword(player) and state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword required to cast magic (!)
set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player]) set_rule(world.get_entrance('Pyramid Hole', player), lambda state: world.open_pyramid[player] or world.goal[player] == 'trinity' or state.has('Beat Agahnim 2', player))
if world.swords[player] == 'swordless': if world.swords[player] == 'swordless':
swordless_rules(world, player) swordless_rules(world, player)
@@ -1023,7 +1023,7 @@ def inverted_rules(world, player):
set_rule(world.get_entrance('Dark Grassy Lawn Flute', player), lambda state: state.can_flute(player)) set_rule(world.get_entrance('Dark Grassy Lawn Flute', player), lambda state: state.can_flute(player))
set_rule(world.get_entrance('Hammer Peg Area Flute', player), lambda state: state.can_flute(player)) set_rule(world.get_entrance('Hammer Peg Area Flute', player), lambda state: state.can_flute(player))
set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player]) set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: world.open_pyramid[player] or world.goal[player] == 'trinity' or state.has('Beat Agahnim 2', player))
if world.swords[player] == 'swordless': if world.swords[player] == 'swordless':
swordless_rules(world, player) swordless_rules(world, player)

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@@ -1,4 +1,10 @@
description: Example door rando weights description: Example door rando weights
algorithm:
balanced: 12
vanilla_fill: 1
major_only: 1
dungeon_only: 1
district: 1
door_shuffle: door_shuffle:
vanilla: 0 vanilla: 0
basic: 2 basic: 2
@@ -52,6 +58,7 @@
dungeons: 1 dungeons: 1
pedestal: 2 pedestal: 2
triforce-hunt: 2 triforce-hunt: 2
trinity: 2
triforce_goal_min: 10 triforce_goal_min: 10
triforce_goal_max: 30 triforce_goal_max: 30
triforce_pool_min: 20 triforce_pool_min: 20

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@@ -43,6 +43,7 @@
"pedestal", "pedestal",
"dungeons", "dungeons",
"triforcehunt", "triforcehunt",
"trinity",
"crystals" "crystals"
] ]
}, },

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@@ -104,7 +104,9 @@
"All Dungeons: Collect all crystals, pendants, beat both", "All Dungeons: Collect all crystals, pendants, beat both",
" Agahnim fights and then defeat Ganon.", " Agahnim fights and then defeat Ganon.",
"Triforce Hunt: Places 30 Triforce Pieces in the world, collect", "Triforce Hunt: Places 30 Triforce Pieces in the world, collect",
" 20 of them to beat the game." " 20 of them to beat the game.",
"Trinity: Can beat the game by defeating Ganon, pulling",
" Pedestal, or delivering Triforce Pieces."
], ],
"difficulty": [ "difficulty": [
"Select game difficulty. Affects available itempool. (default: %(default)s)", "Select game difficulty. Affects available itempool. (default: %(default)s)",

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@@ -232,6 +232,7 @@
"randomizer.item.goal.pedestal": "Master Sword Pedestal", "randomizer.item.goal.pedestal": "Master Sword Pedestal",
"randomizer.item.goal.dungeons": "All Dungeons", "randomizer.item.goal.dungeons": "All Dungeons",
"randomizer.item.goal.triforcehunt": "Triforce Hunt", "randomizer.item.goal.triforcehunt": "Triforce Hunt",
"randomizer.item.goal.trinity": "Trinity",
"randomizer.item.goal.crystals": "Crystals", "randomizer.item.goal.crystals": "Crystals",
"randomizer.item.crystals_gt": "Crystals to open GT", "randomizer.item.crystals_gt": "Crystals to open GT",

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@@ -35,6 +35,7 @@
"pedestal", "pedestal",
"dungeons", "dungeons",
"triforcehunt", "triforcehunt",
"trinity",
"crystals" "crystals"
] ]
}, },