Make dungeon counters a config setting

This commit is contained in:
compiling
2020-02-14 19:29:58 +11:00
parent afe1cdf283
commit 320b06142f
4 changed files with 8 additions and 2 deletions

View File

@@ -184,6 +184,7 @@ def parse_arguments(argv, no_defaults=False):
base game.
''')
parser.add_argument('--experimental', default=defval(False), help='Enable experimental features', action='store_true')
parser.add_argument('--dungeon_counters', default=defval(False), help='Enable dungeon chest counters', action='store_true')
parser.add_argument('--crystals_ganon', default=defval('7'), const='7', nargs='?', choices=['random', '0', '1', '2', '3', '4', '5', '6', '7'],
help='''\
How many crystals are needed to defeat ganon. Any other
@@ -302,7 +303,7 @@ def parse_arguments(argv, no_defaults=False):
for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality',
'shuffle', 'door_shuffle', 'crystals_ganon', 'crystals_gt', 'openpyramid',
'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
'retro', 'accessibility', 'hints', 'beemizer', 'experimental',
'retro', 'accessibility', 'hints', 'beemizer', 'experimental', 'dungeon_counters',
'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor', 'heartbeep',
'remote_items']: