Some generation improvements (bk checked better, backtrack added re-attempts)
No logic skips more key logic Some prototyping new key rules
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2
Fill.py
2
Fill.py
@@ -226,7 +226,7 @@ def fill_restrictive(world, base_state, locations, itempool, keys_in_itempool =
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def valid_key_placement(item, location, itempool, world):
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if (not item.smallkey and not item.bigkey) or item.player != location.player or world.retro[item.player]:
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if (not item.smallkey and not item.bigkey) or item.player != location.player or world.retro[item.player] or world.logic[item.player] == 'nologic':
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return True
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dungeon = location.parent_region.dungeon
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if dungeon:
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