Some generation improvements (bk checked better, backtrack added re-attempts)
No logic skips more key logic Some prototyping new key rules
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@@ -10,7 +10,9 @@
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* Crossed Dungeon generation improvements
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* Fix for Animated Tiles in crossed dungeon
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* Stonewall hardlock no longer reachable from certain drops (Sewer Drop, some Skull Woods drops) that were previously possible
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* No logic uses less key door logic
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##### In Progress
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* ~~TT Attic Hint tile should have a crystal switch accessible now~~
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* TT Attic Hint tile should have a crystal switch accessible now
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* Different key logic rules in development
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