Implemented Whirlpool Shuffle

This commit is contained in:
codemann8
2021-10-27 01:22:03 -05:00
parent c8e04ff8b6
commit 34e115a263

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@@ -14,6 +14,10 @@ jsl OWEdgeTransition : nop #4 ;LDA $02A4E3,X : ORA $7EF3CA
;org $02e238 ;LDX #$9E : - DEX : DEX : CMP $DAEE,X : BNE -
;jsl OWSpecialTransition : nop #5
; whirlpool shuffle cross world change
org $02b3bd
jsl OWWhirlpoolUpdate ;JSL $02EA6C
; flute menu cancel
org $0ab7af ;LDA $F2 : ORA $F0 : AND #$C0
jml OWFluteCancel2 : nop
@@ -123,6 +127,14 @@ OWWorldCheck16:
plx : and.w #$00ff : rtl
}
OWWhirlpoolUpdate:
{
jsl $02ea6c ; what we wrote over
lda.l OWFlags : and #$01 : beq +
ldx $8a : jsr OWWorldUpdate
+ rtl
}
OWFluteCancel:
{
lda.l OWFlags+1 : and #$01 : bne +
@@ -341,32 +353,39 @@ OWNewDestination:
sep #$30 : lda OWOppSlotOffset,y : !add $04 : asl : and #$7f : sta $700
; crossed OW shuffle
LDA.l OWMode+1 : AND.b #!FLAG_OW_CROSSED : beq .return
ldx $05 : lda.l OWTileWorldAssoc,x : cmp.l $7ef3ca : beq .return
sta.l $7ef3ca ; change world
lda #$38 : sta $012f ; play sfx - #$3b is an alternative
; toggle bunny mode
+ lda $7ef357 : bne .nobunny
lda.l InvertedMode : bne .inverted
lda $7ef3ca : and.b #$40 : bra +
.inverted lda $7ef3ca : and.b #$40 : eor #$40
+ cmp #$40 : bne .nobunny
; turn into bunny
lda $5d : cmp #$04 : beq + ; if swimming, continue
lda #$17 : sta $5d
+ lda #$01 : sta $02e0 : sta $56
bra .return
.nobunny
lda $5d : cmp #$17 : bne + ; retain current state unless bunny
stz $5d
+ stz $02e0 : stz $56
lda.l OWMode+1 : and.b #!FLAG_OW_CROSSED : beq .return
ldx $05 : jsr OWWorldUpdate
.return
lda $05 : sta $8a
rep #$30 : rts
}
OWWorldUpdate: ; x = owid of destination screen
{
lda.l OWTileWorldAssoc,x : cmp.l $7ef3ca : beq .return
sta.l $7ef3ca ; change world
lda #$38 : sta $012f ; play sfx - #$3b is an alternative
; toggle bunny mode
+ lda $7ef357 : bne .nobunny
lda.l InvertedMode : bne .inverted
lda $7ef3ca : and.b #$40 : bra +
.inverted lda $7ef3ca : and.b #$40 : eor #$40
+ cmp #$40 : bne .nobunny
; turn into bunny
lda $5d : cmp #$04 : beq + ; if swimming, continue
lda #$17 : sta $5d
+ lda #$01 : sta $02e0 : sta $56
bra .return
.nobunny
lda $5d : cmp #$17 : bne + ; retain current state unless bunny
stz $5d
+ stz $02e0 : stz $56
.return
rts
}
OWSpecialTransition:
{
LDX #$9E
@@ -531,7 +550,7 @@ OWNorthEdges:
; Min Max Width Mid OW Slot/OWID VRAM *FREE* Dest Index
dw $00a0, $00a0, $0000, $00a0, $0000, $0000, $0000, $0040 ;Lost Woods
dw $0458, $0540, $00e8, $04cc, $0a0a, $0000, $0000, $0000
dw $0f70, $0f90, $0020, $0f80, $0f0f, $0000, $0000, $0041
dw $0f38, $0f60, $0028, $0f4c, $0f0f, $0000, $0000, $0041
dw $0058, $0058, $0000, $0058, $1010, $0000, $0000, $0001
dw $0178, $0178, $0000, $0178, $1010, $0000, $0000, $0002
dw $0388, $0388, $0000, $0388, $1111, $0000, $0000, $0003