Key logic error with odd_counter and child doors

Fix the Lone Pot doors (E/W) swapped
This commit is contained in:
aerinon
2021-02-10 15:19:09 -07:00
parent f83b28adb6
commit 352592bd00
4 changed files with 11 additions and 8 deletions

View File

@@ -541,8 +541,8 @@ def create_doors(world, player):
create_door(player, 'Skull 2 East Lobby WS', Nrml).dir(We, 0x57, Bot, High).pos(4),
create_door(player, 'Skull 2 East Lobby NW', Intr).dir(No, 0x57, Left, High).pos(1),
create_door(player, 'Skull Big Key SW', Intr).dir(So, 0x57, Left, High).pos(1),
create_door(player, 'Skull Big Key WN', Intr).dir(We, 0x57, Top, High).pos(0),
create_door(player, 'Skull Lone Pot EN', Intr).dir(Ea, 0x57, Top, High).pos(0),
create_door(player, 'Skull Big Key EN', Intr).dir(Ea, 0x57, Top, High).pos(0),
create_door(player, 'Skull Lone Pot WN', Intr).dir(We, 0x57, Top, High).pos(0),
create_door(player, 'Skull Small Hall ES', Nrml).dir(Ea, 0x56, Bot, High).pos(3),
create_door(player, 'Skull Small Hall WS', Intr).dir(We, 0x56, Bot, High).pos(2),
create_door(player, 'Skull 2 West Lobby S', Nrml).dir(So, 0x56, Left, High).pos(1).portal(Z, 0x00),