Key logic error with odd_counter and child doors
Fix the Lone Pot doors (E/W) swapped
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@@ -579,7 +579,7 @@ def progressive_ctr(new_counter, last_counter):
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def unique_child_door(child, key_counter):
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if child in key_counter.child_doors or child.dest in key_counter.child_doors:
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return False
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if child in key_counter.open_doors or child.dest in key_counter.child_doors:
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if child in key_counter.open_doors or child.dest in key_counter.open_doors:
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return False
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if child.bigKey and key_counter.big_key_opened:
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return False
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@@ -589,7 +589,7 @@ def unique_child_door(child, key_counter):
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def unique_child_door_2(child, key_counter):
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if child in key_counter.child_doors or child.dest in key_counter.child_doors:
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return False
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if child in key_counter.open_doors or child.dest in key_counter.child_doors:
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if child in key_counter.open_doors or child.dest in key_counter.open_doors:
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return False
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return True
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@@ -1463,7 +1463,10 @@ def create_odd_key_counter(door, parent_counter, key_layout, world, player):
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next_counter = find_next_counter(door, parent_counter, key_layout)
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odd_counter.free_locations = dict_difference(next_counter.free_locations, parent_counter.free_locations)
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odd_counter.key_only_locations = dict_difference(next_counter.key_only_locations, parent_counter.key_only_locations)
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odd_counter.child_doors = dict_difference(next_counter.child_doors, parent_counter.child_doors)
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odd_counter.child_doors = {}
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for d in next_counter.child_doors:
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if d not in parent_counter.child_doors and (d.type == DoorType.SpiralStairs or d.dest not in parent_counter.child_doors):
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odd_counter.child_doors[d] = None
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odd_counter.other_locations = dict_difference(next_counter.other_locations, parent_counter.other_locations)
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odd_counter.important_locations = dict_difference(next_counter.important_locations, parent_counter.important_locations)
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for loc in odd_counter.other_locations:
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