feat: RandomWeapon for starting items
feat: Start with "Big Magic" or "Small Magic" for starting magic meter
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13
Main.py
13
Main.py
@@ -231,7 +231,18 @@ def main(args, seed=None, fish=None):
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if inv_list:
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for inv_item in inv_list:
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name = inv_item.strip()
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name = name if name != 'Ocarina' or world.flute_mode[player] != 'active' else 'Ocarina (Activated)'
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if inv_item == 'RandomWeapon':
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name = random.choice(['Progressive Bow', 'Hammer', 'Progressive Sword', 'Cane of Somaria', 'Cane of Byrna', 'Fire Rod'])
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extra = []
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if name in ['Cane of Somaria', 'Cane of Byrna', 'Fire Rod']:
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extra.append('Big Magic')
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if name == 'Progressive Bow':
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extra.extend(['Arrows (10)'] * 3)
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for e in extra:
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item = ItemFactory(e, p)
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if item:
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world.push_precollected(item)
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name = name if name != 'Ocarina' or world.flute_mode[p] != 'active' else 'Ocarina (Activated)'
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item = ItemFactory(name, p)
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if item:
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world.push_precollected(item)
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