Added intensity parameter. Clean up for next alpha release
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@@ -149,6 +149,7 @@ def roll_settings(weights):
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ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
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door_shuffle = get_choice('door_shuffle')
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ret.door_shuffle = door_shuffle if door_shuffle != 'none' else 'vanilla'
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ret.intensity = get_choice('intensity')
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ret.experimental = get_choice('experimental') == 'on'
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ret.dungeon_counters = get_choice('dungeon_counters') if 'dungeon_counters' in weights else 'default'
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@@ -166,7 +167,7 @@ def roll_settings(weights):
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ret.crystals_gt = get_choice('tower_open')
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ret.crystals_ganon = get_choice('ganon_open')
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ret.crystals_ganon = get_choice('ganon_open')
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ret.mode = get_choice('world_state')
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if ret.mode == 'retro':
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