Added intensity parameter. Clean up for next alpha release
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@@ -110,6 +110,11 @@
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"vanilla"
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]
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},
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"intensity": {
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"choices":[
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"3", "2", "1", "random"
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]
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},
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"experimental": {
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"action": "store_true",
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"type": "bool"
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@@ -124,12 +129,12 @@
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},
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"crystals_ganon": {
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"choices": [
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7, 6, 5, 4, 3, 2, 1, 0, "random"
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"7", "6", "5", "4", "3", "2", "1", "0", "random"
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]
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},
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"crystals_gt": {
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"choices": [
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7, 6, 5, 4, 3, 2, 1, 0, "random"
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"7", "6", "5", "4", "3", "2", "1", "0", "random"
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]
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},
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"openpyramid": {
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@@ -198,6 +198,13 @@
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"Vanilla: All doors are connected the same way they were in the",
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" base game."
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],
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"intensity" : [
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"Door Shuffle Intensity Level (default: %(default)s)",
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"1: Shuffles normal doors and spiral staircases",
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"2: And shuffles open edges and straight staircases",
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"3: (Coming soon) And shuffles dungeon lobbies",
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"random: Picks one of those at random"
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],
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"experimental": [ "Enable experimental features. (default: %(default)s)" ],
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"dungeon_counters": [ "Enable dungeon chest counters. (default: %(default)s)" ],
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"crystals_ganon": [
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