Added intensity parameter. Clean up for next alpha release

This commit is contained in:
aerinon
2020-09-16 15:01:01 -06:00
parent 907b13b59a
commit 357a09d5b7
14 changed files with 84 additions and 25 deletions

View File

@@ -110,6 +110,11 @@
"vanilla"
]
},
"intensity": {
"choices":[
"3", "2", "1", "random"
]
},
"experimental": {
"action": "store_true",
"type": "bool"
@@ -124,12 +129,12 @@
},
"crystals_ganon": {
"choices": [
7, 6, 5, 4, 3, 2, 1, 0, "random"
"7", "6", "5", "4", "3", "2", "1", "0", "random"
]
},
"crystals_gt": {
"choices": [
7, 6, 5, 4, 3, 2, 1, 0, "random"
"7", "6", "5", "4", "3", "2", "1", "0", "random"
]
},
"openpyramid": {

View File

@@ -198,6 +198,13 @@
"Vanilla: All doors are connected the same way they were in the",
" base game."
],
"intensity" : [
"Door Shuffle Intensity Level (default: %(default)s)",
"1: Shuffles normal doors and spiral staircases",
"2: And shuffles open edges and straight staircases",
"3: (Coming soon) And shuffles dungeon lobbies",
"random: Picks one of those at random"
],
"experimental": [ "Enable experimental features. (default: %(default)s)" ],
"dungeon_counters": [ "Enable dungeon chest counters. (default: %(default)s)" ],
"crystals_ganon": [