Added intensity parameter. Clean up for next alpha release
This commit is contained in:
@@ -198,6 +198,13 @@
|
||||
"Vanilla: All doors are connected the same way they were in the",
|
||||
" base game."
|
||||
],
|
||||
"intensity" : [
|
||||
"Door Shuffle Intensity Level (default: %(default)s)",
|
||||
"1: Shuffles normal doors and spiral staircases",
|
||||
"2: And shuffles open edges and straight staircases",
|
||||
"3: (Coming soon) And shuffles dungeon lobbies",
|
||||
"random: Picks one of those at random"
|
||||
],
|
||||
"experimental": [ "Enable experimental features. (default: %(default)s)" ],
|
||||
"dungeon_counters": [ "Enable dungeon chest counters. (default: %(default)s)" ],
|
||||
"crystals_ganon": [
|
||||
|
||||
Reference in New Issue
Block a user