From 359b283b948748f8e204a75e35e58f54d34fe5b0 Mon Sep 17 00:00:00 2001 From: codemann8 Date: Mon, 11 Jul 2022 17:47:16 -0500 Subject: [PATCH] Suppress playthru for nologic --- Main.py | 3 --- 1 file changed, 3 deletions(-) diff --git a/Main.py b/Main.py index 7f5a7ed4..ac5843e5 100644 --- a/Main.py +++ b/Main.py @@ -704,9 +704,6 @@ def create_playthrough(world): for player in range(1, world.players + 1): if world.logic[player] != 'nologic': old_world.spoiler.paths.update({location.gen_name(): get_path(state, location.parent_region) for sphere in collection_spheres for location in sphere if location.player == player}) - # for path in dict(old_world.spoiler.paths).values(): - # if any(exit == 'Pyramid Fairy' for (_, exit) in path): - # old_world.spoiler.paths[str(world.get_region('Big Bomb Shop', player))] = get_path(state, world.get_region('Big Bomb Shop', player)) # we can finally output our playthrough old_world.spoiler.playthrough = {"0": [str(item) for item in world.precollected_items if item.advancement]}