Fixed issue with pre-opened pyramid when it shouldn't be
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2
Rules.py
2
Rules.py
@@ -1109,7 +1109,7 @@ def ow_rules(world, player):
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if not world.is_tile_swapped(0x1b, player):
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set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: False)
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set_rule(world.get_entrance('Inverted Pyramid Entrance', player), lambda state: False)
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set_rule(world.get_entrance('Pyramid Hole', player), lambda state: world.open_pyramid[player] or state.has('Beat Agahnim 2', player))
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set_rule(world.get_entrance('Pyramid Hole', player), lambda state: world.is_pyramid_open(player) or state.has('Beat Agahnim 2', player))
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set_rule(world.get_entrance('HC Area Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('HC Ledge Mirror Spot', player), lambda state: state.has_Mirror(player))
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