Merge branch 'pr/8' into OverworldShuffleDev
This commit is contained in:
@@ -1,9 +1,10 @@
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import RaceRandom as random, logging, copy
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from collections import OrderedDict
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from collections import OrderedDict, defaultdict
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from DungeonGenerator import GenerationException
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from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSlot, Entrance
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from Regions import mark_dark_world_regions, mark_light_world_regions
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from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
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from OWEdges import OWTileRegions, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
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from Utils import bidict
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version_number = '0.2.7.2'
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version_branch = '-u'
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@@ -101,8 +102,8 @@ def link_overworld(world, player):
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else:
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raise NotImplementedError('Invalid OW Edge swap scenario')
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return new_groups
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tile_groups = reorganize_tile_groups(world, player)
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tile_groups = define_tile_groups(world, player, False)
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trimmed_groups = copy.deepcopy(OWEdgeGroups)
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swapped_edges = list()
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@@ -133,14 +134,15 @@ def link_overworld(world, player):
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trimmed_groups[(std, region, axis, terrain, IsParallel.No, 1)][1].append(['Frog WC'])
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trimmed_groups[group] = (forward_edges, back_edges)
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connected_edges = []
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if world.owShuffle[player] != 'vanilla':
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trimmed_groups = remove_reserved(world, trimmed_groups, connected_edges, player)
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trimmed_groups = reorganize_groups(world, trimmed_groups, player)
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# tile shuffle
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logging.getLogger('').debug('Swapping overworld tiles')
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if world.owMixed[player]:
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swapped_edges = shuffle_tiles(world, tile_groups, world.owswaps[player], player)
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# move swapped regions/edges to other world
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trimmed_groups = performSwap(trimmed_groups, swapped_edges)
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assert len(swapped_edges) == 0, 'Not all edges were swapped successfully: ' + ', '.join(swapped_edges )
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swapped_edges = shuffle_tiles(world, tile_groups, world.owswaps[player], False, player)
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update_world_regions(world, player)
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@@ -175,13 +177,30 @@ def link_overworld(world, player):
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# crossed shuffle
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logging.getLogger('').debug('Crossing overworld edges')
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if world.owCrossed[player] in ['grouped', 'limited', 'chaos']:
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crossed_edges = list()
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# more Maze Race/Suburb/Frog/Dig Game fixes
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parallel_links_new = bidict(parallel_links) # shallow copy is enough (deep copy is broken)
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if world.owKeepSimilar[player]:
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del parallel_links_new['Maze Race ES']
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del parallel_links_new['Kakariko Suburb WS']
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#TODO: Revisit with changes to Limited/Allowed
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if world.owCrossed[player] not in ['none', 'grouped', 'polar', 'chaos']:
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for edge in swapped_edges:
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if edge not in parallel_links_new and edge not in parallel_links_new.inverse:
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crossed_edges.append(edge)
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if world.owCrossed[player] in ['grouped', 'limited'] or (world.owShuffle[player] == 'vanilla' and world.owCrossed[player] == 'chaos'):
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if world.owCrossed[player] == 'grouped':
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ow_crossed_tiles = [[],[],[]]
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crossed_edges = shuffle_tiles(world, tile_groups, ow_crossed_tiles, player)
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# the idea is to XOR the new swaps with the ones from Mixed so that non-parallel edges still work
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# Polar corresponds to Grouped with no swaps in ow_crossed_tiles_mask
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ow_crossed_tiles_mask = [[],[],[]]
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crossed_edges = shuffle_tiles(world, define_tile_groups(world, player, True), ow_crossed_tiles_mask, True, player)
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ow_crossed_tiles = [i for i in range(0x82) if (i in world.owswaps[player][0]) != (i in ow_crossed_tiles_mask[0])]
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# update spoiler
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s = list(map(lambda x: 'O' if x not in ow_crossed_tiles[0] else 'X', [i for i in range(0x40, 0x82)]))
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s = list(map(lambda x: 'O' if x not in ow_crossed_tiles else 'X', [i for i in range(0x40, 0x82)]))
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text_output = tile_swap_spoiler_table.replace('s', '%s') % ( s[0x02], s[0x07],
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s[0x00], s[0x03], s[0x05],
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s[0x00], s[0x02],s[0x03], s[0x05], s[0x07], s[0x0a], s[0x0f],
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@@ -197,38 +216,38 @@ def link_overworld(world, player):
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s[0x30], s[0x35],
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s[0x41], s[0x3a],s[0x3b],s[0x3c], s[0x3f])
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world.spoiler.set_map('groups', text_output, ow_crossed_tiles, player)
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elif world.owCrossed[player] in ['limited', 'chaos']:
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crossed_edges = list()
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else:
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crossed_candidates = list()
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for group in trimmed_groups.keys():
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(mode, wrld, dir, terrain, parallel, count) = group
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if parallel == IsParallel.Yes and wrld == WorldType.Light and (mode == OpenStd.Open or world.mode[player] != 'standard'):
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if wrld == WorldType.Light and mode != OpenStd.Standard:
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for (forward_set, back_set) in zip(trimmed_groups[group][0], trimmed_groups[group][1]):
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if world.owKeepSimilar[player]:
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if world.owCrossed[player] == 'chaos' and random.randint(0, 1):
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for edge in forward_set:
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crossed_edges.append(edge)
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elif world.owCrossed[player] == 'limited':
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crossed_candidates.append(forward_set)
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else:
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for edge in forward_set:
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if forward_set[0] in parallel_links_new or forward_set[0] in parallel_links_new.inverse:
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if world.owKeepSimilar[player]:
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if world.owCrossed[player] == 'chaos' and random.randint(0, 1):
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crossed_edges.append(edge)
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for edge in forward_set:
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crossed_edges.append(edge)
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elif world.owCrossed[player] == 'limited':
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crossed_candidates.append([edge])
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crossed_candidates.append(forward_set)
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else:
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for edge in forward_set:
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if world.owCrossed[player] == 'chaos' and random.randint(0, 1):
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crossed_edges.append(edge)
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elif world.owCrossed[player] == 'limited':
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crossed_candidates.append([edge])
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if world.owCrossed[player] == 'limited':
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random.shuffle(crossed_candidates)
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for edge_set in crossed_candidates[:9]:
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for edge in edge_set:
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crossed_edges.append(edge)
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for edge in copy.deepcopy(crossed_edges):
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if edge in parallel_links:
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crossed_edges.append(parallel_links[edge])
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elif edge in parallel_links.inverse:
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crossed_edges.append(parallel_links.inverse[edge][0])
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trimmed_groups = performSwap(trimmed_groups, crossed_edges)
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assert len(crossed_edges) == 0, 'Not all edges were crossed successfully: ' + ', '.join(crossed_edges)
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if edge in parallel_links_new:
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crossed_edges.append(parallel_links_new[edge])
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elif edge in parallel_links_new.inverse:
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crossed_edges.append(parallel_links_new.inverse[edge][0])
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# after tile swap and crossed, determine edges that need to swap
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edges_to_swap = [e for e in swapped_edges+crossed_edges if (e not in swapped_edges) or (e not in crossed_edges)]
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# whirlpool shuffle
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logging.getLogger('').debug('Shuffling whirlpools')
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@@ -251,14 +270,14 @@ def link_overworld(world, player):
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else:
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if ((world.owCrossed[player] == 'none' or (world.owCrossed[player] == 'polar' and not world.owMixed[player])) and (world.get_region(from_region, player).type == RegionType.LightWorld)) \
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or world.owCrossed[player] not in ['none', 'polar', 'grouped'] \
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or (world.owCrossed[player] == 'grouped' and ((from_owid < 0x40) == (from_owid not in ow_crossed_tiles[0]))):
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or (world.owCrossed[player] == 'grouped' and ((world.get_region(from_region, player).type == RegionType.LightWorld) == (from_owid not in ow_crossed_tiles))):
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whirlpool_candidates[0].append(tuple((from_owid, from_whirlpool, from_region)))
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else:
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whirlpool_candidates[1].append(tuple((from_owid, from_whirlpool, from_region)))
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if ((world.owCrossed[player] == 'none' or (world.owCrossed[player] == 'polar' and not world.owMixed[player])) and (world.get_region(to_region, player).type == RegionType.LightWorld)) \
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or world.owCrossed[player] not in ['none', 'polar', 'grouped'] \
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or (world.owCrossed[player] == 'grouped' and ((to_owid < 0x40) == (to_owid not in ow_crossed_tiles[0]))):
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or (world.owCrossed[player] == 'grouped' and ((world.get_region(to_region, player).type == RegionType.LightWorld) == (to_owid not in ow_crossed_tiles))):
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whirlpool_candidates[0].append(tuple((to_owid, to_whirlpool, to_region)))
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else:
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whirlpool_candidates[1].append(tuple((to_owid, to_whirlpool, to_region)))
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@@ -278,9 +297,12 @@ def link_overworld(world, player):
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# layout shuffle
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logging.getLogger('').debug('Shuffling overworld layout')
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connected_edges = []
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if world.owShuffle[player] == 'vanilla':
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# apply outstanding swaps
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trimmed_groups = performSwap(trimmed_groups, edges_to_swap)
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assert len(edges_to_swap) == 0, 'Not all edges were swapped successfully: ' + ', '.join(edges_to_swap)
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# vanilla transitions
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groups = list(trimmed_groups.values())
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for (forward_edge_sets, back_edge_sets) in groups:
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@@ -303,8 +325,7 @@ def link_overworld(world, player):
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connect_custom(world, connected_edges, player)
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# layout shuffle
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trimmed_groups = remove_reserved(world, trimmed_groups, connected_edges, player)
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groups = reorganize_groups(world, trimmed_groups, player)
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groups = adjust_edge_groups(world, trimmed_groups, edges_to_swap, player)
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tries = 20
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valid_layout = False
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@@ -523,33 +544,98 @@ def connect_two_way(world, edgename1, edgename2, player, connected_edges=None):
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if not (parallel_forward_edge in connected_edges) and not (parallel_back_edge in connected_edges):
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connect_two_way(world, parallel_forward_edge, parallel_back_edge, player, connected_edges)
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except KeyError:
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# TODO: Figure out why non-parallel edges are getting into parallel groups
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raise KeyError('No parallel edge for edge %s' % edgename2)
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def shuffle_tiles(world, groups, result_list, player):
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def shuffle_tiles(world, groups, result_list, do_grouped, player):
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swapped_edges = list()
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valid_whirlpool_parity = False
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if not do_grouped:
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group_parity = {}
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for group_data in groups:
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group = group_data[0]
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parity = [0, 0, 0, 0, 0]
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# vertical land
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if 0x00 in group:
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parity[0] += 1
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if 0x0f in group:
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parity[0] += 1
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if 0x80 in group:
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parity[0] -= 1
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if 0x81 in group:
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parity[0] -= 1
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# horizontal land
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if 0x1a in group:
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parity[1] -= 1
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if 0x1b in group:
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parity[1] += 1
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if 0x28 in group:
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parity[1] += 1
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if 0x29 in group:
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parity[1] -= 1
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if 0x30 in group:
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parity[1] -= 2
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if 0x3a in group:
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parity[1] += 2
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# horizontal water
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if 0x2d in group:
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parity[2] += 1
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if 0x80 in group:
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parity[2] -= 1
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# whirlpool
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if 0x0f in group:
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parity[3] += 1
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if 0x12 in group:
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parity[3] += 1
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if 0x33 in group:
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parity[3] += 1
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if 0x35 in group:
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parity[3] += 1
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# dropdown exit
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if 0x00 in group or 0x02 in group or 0x13 in group or 0x15 in group or 0x18 in group or 0x22 in group:
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parity[4] += 1
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if 0x1b in group and world.mode[player] != 'standard':
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parity[4] += 1
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if 0x1b in group and world.shuffle_ganon:
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parity[4] -= 1
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group_parity[group[0]] = parity
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attempts = 1000
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while True:
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if attempts == 0: # expected to only occur with custom swaps
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raise GenerationException('Could not find valid tile swaps')
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while not valid_whirlpool_parity:
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# tile shuffle happens here
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removed = list()
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for group in groups.keys():
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# if group[0] in ['Links', 'Central Bonk Rocks', 'Castle']: # TODO: Standard + Inverted
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for group in groups:
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# if 0x1b in group[0] or (0x1a in group[0] and world.owCrossed[player] == 'none'): # TODO: Standard + Inverted
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if random.randint(0, 1):
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removed.append(group)
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# save shuffled tiles to list
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new_results = [[],[],[]]
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for group in groups.keys():
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for group in groups:
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if group not in removed:
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(owids, lw_regions, dw_regions) = groups[group]
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(owids, lw_regions, dw_regions) = group
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(exist_owids, exist_lw_regions, exist_dw_regions) = new_results
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exist_owids.extend(owids)
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exist_lw_regions.extend(lw_regions)
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exist_dw_regions.extend(dw_regions)
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# check whirlpool parity
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valid_whirlpool_parity = world.owCrossed[player] not in ['none', 'grouped'] or len([o for o in new_results[0] if o in [0x0f, 0x12, 0x15, 0x33, 0x35, 0x3f, 0x55, 0x7f]]) % 2 == 0
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if not do_grouped:
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parity = [sum(group_parity[group[0][0]][i] for group in groups if group not in removed) for i in range(5)]
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parity[3] %= 2 # actual parity
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if world.owCrossed[player] == 'none' and parity[:4] != [0, 0, 0, 0]:
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attempts -= 1
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continue
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# ensure sanc can be placed in LW in certain modes
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if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'lean', 'crossed', 'insanity'] \
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and world.mode[player] != 'inverted' \
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and (world.mode[player] == 'standard' or world.doorShuffle[player] != 'crossed' or world.intensity[player] < 3):
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free_dw_drops = parity[4] + (1 if world.shuffle_ganon else 0)
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free_drops = 6 + (1 if world.mode[player] != 'standard' else 0) + (1 if world.shuffle_ganon else 0)
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if free_dw_drops == free_drops:
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attempts -= 1
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continue
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break
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(exist_owids, exist_lw_regions, exist_dw_regions) = result_list
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exist_owids.extend(new_results[0])
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@@ -557,7 +643,7 @@ def shuffle_tiles(world, groups, result_list, player):
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exist_dw_regions.extend(new_results[2])
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# replace LW edges with DW
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if world.owCrossed[player] != 'polar':
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if world.owCrossed[player] not in ['polar', 'grouped', 'chaos']:
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# in polar, the actual edge connections remain vanilla
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def getSwappedEdges(world, lst, player):
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for regionname in lst:
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@@ -571,43 +657,75 @@ def shuffle_tiles(world, groups, result_list, player):
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return swapped_edges
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def reorganize_tile_groups(world, player):
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def get_group_key(group):
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#(name, groupType, whirlpoolGroup) = group
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new_group = list(group)
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if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'simple', 'restricted']:
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new_group[1] = None
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if not world.owWhirlpoolShuffle[player] and world.owCrossed[player] == 'none':
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new_group[2] = None
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return tuple(new_group)
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def define_tile_groups(world, player, do_grouped):
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groups = [[i, i + 0x40] for i in range(0x40)]
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def get_group(id):
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for group in groups:
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if id in group:
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return group
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def merge_groups(tile_links):
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for link in tile_links:
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merged_group = []
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for id in link:
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if id not in merged_group:
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group = get_group(id)
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groups.remove(group)
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merged_group += group
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groups.append(merged_group)
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def can_shuffle_group(group):
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(name, groupType, whirlpoolGroup) = group
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return name not in ['Castle', 'Links', 'Central Bonk Rocks'] \
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or (world.mode[player] != 'standard' and (name != 'Castle' \
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||||
or world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull'] \
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or (world.mode[player] == 'open' and world.doorShuffle[player] == 'crossed') \
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or world.owCrossed[player] in ['grouped', 'polar', 'chaos'])) \
|
||||
or (world.mode[player] == 'standard' and world.shuffle[player] in ['lean', 'crossed', 'insanity'] and name == 'Castle' and groupType == 'Entrance')
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||||
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||||
groups = {}
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||||
for group in OWTileGroups.keys():
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if can_shuffle_group(group):
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groups[get_group_key(group)] = ([], [], [])
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# escape sequence should stay normal in standard
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if world.mode[player] == 'standard' and (0x1b in group or 0x2b in group or 0x2c in group):
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return False
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||||
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||||
# sanctuary/chapel should not be swapped if S+Q guaranteed to output on that screen
|
||||
if 0x13 in group and ((world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull'] \
|
||||
and (world.mode[player] in ['standard', 'inverted'] or world.doorShuffle[player] != 'crossed' or world.intensity[player] < 3)) \
|
||||
or (world.shuffle[player] == 'lite' and world.mode[player] == 'inverted')):
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
for group in OWTileGroups.keys():
|
||||
for i in [0x00, 0x03, 0x05, 0x18, 0x1b, 0x1e, 0x30, 0x35]:
|
||||
groups.remove(get_group(i + 1))
|
||||
groups.remove(get_group(i + 8))
|
||||
groups.remove(get_group(i + 9))
|
||||
groups.append([0x80])
|
||||
groups.append([0x81])
|
||||
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'simple']:
|
||||
merge_groups([[0x03, 0x0a], [0x28, 0x29]])
|
||||
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'simple', 'restricted', 'full', 'lite']:
|
||||
merge_groups([[0x13, 0x14]])
|
||||
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'simple', 'restricted']:
|
||||
merge_groups([[0x05, 0x07]])
|
||||
|
||||
if world.shuffle[player] == 'vanilla' or (world.mode[player] == 'standard' and world.shuffle[player] in ['dungeonssimple', 'dungeonsfull']):
|
||||
merge_groups([[0x13, 0x14, 0x1b]])
|
||||
|
||||
if (world.owShuffle[player] == 'vanilla' and world.owCrossed[player] == 'none') or do_grouped:
|
||||
merge_groups([[0x00, 0x2d, 0x80], [0x0f, 0x81], [0x1a, 0x1b], [0x28, 0x29], [0x30, 0x3a]])
|
||||
|
||||
if world.owShuffle[player] == 'parallel' and world.owKeepSimilar[player] and world.owCrossed[player] == 'none':
|
||||
merge_groups([[0x28, 0x29]])
|
||||
|
||||
if (not world.owWhirlpoolShuffle[player] and world.owCrossed[player] == 'none') or do_grouped:
|
||||
merge_groups([[0x0f, 0x35], [0x12, 0x15, 0x33, 0x3f]])
|
||||
|
||||
tile_groups = []
|
||||
for group in groups:
|
||||
if can_shuffle_group(group):
|
||||
(lw_owids, dw_owids) = OWTileGroups[group]
|
||||
(exist_owids, exist_lw_regions, exist_dw_regions) = groups[get_group_key(group)]
|
||||
exist_owids.extend(lw_owids)
|
||||
exist_owids.extend(dw_owids)
|
||||
for owid in lw_owids:
|
||||
exist_lw_regions.extend(OWTileRegions.inverse[owid])
|
||||
for owid in dw_owids:
|
||||
exist_dw_regions.extend(OWTileRegions.inverse[owid])
|
||||
groups[get_group_key(group)] = (exist_owids, exist_lw_regions, exist_dw_regions)
|
||||
|
||||
return groups
|
||||
lw_regions = []
|
||||
dw_regions = []
|
||||
for id in group:
|
||||
(lw_regions if id < 0x40 or id >= 0x80 else dw_regions).extend(OWTileRegions.inverse[id])
|
||||
tile_groups.append((group, lw_regions, dw_regions))
|
||||
|
||||
return tile_groups
|
||||
|
||||
def remove_reserved(world, groupedlist, connected_edges, player):
|
||||
new_grouping = {}
|
||||
@@ -615,7 +733,6 @@ def remove_reserved(world, groupedlist, connected_edges, player):
|
||||
new_grouping[group] = ([], [])
|
||||
|
||||
for group in groupedlist.keys():
|
||||
(_, region, _, _, _, _) = group
|
||||
(forward_edges, back_edges) = groupedlist[group]
|
||||
|
||||
# remove edges already connected (thru plando and other forced connections)
|
||||
@@ -623,15 +740,6 @@ def remove_reserved(world, groupedlist, connected_edges, player):
|
||||
forward_edges = list(list(filter((edge).__ne__, i)) for i in forward_edges)
|
||||
back_edges = list(list(filter((edge).__ne__, i)) for i in back_edges)
|
||||
|
||||
# remove parallel edges from pool, since they get added during shuffle
|
||||
if world.owShuffle[player] == 'parallel' and region == WorldType.Dark:
|
||||
for edge in parallel_links:
|
||||
forward_edges = list(list(filter((parallel_links[edge]).__ne__, i)) for i in forward_edges)
|
||||
back_edges = list(list(filter((parallel_links[edge]).__ne__, i)) for i in back_edges)
|
||||
for edge in parallel_links.inverse:
|
||||
forward_edges = list(list(filter((parallel_links.inverse[edge][0]).__ne__, i)) for i in forward_edges)
|
||||
back_edges = list(list(filter((parallel_links.inverse[edge][0]).__ne__, i)) for i in back_edges)
|
||||
|
||||
forward_edges = list(filter(([]).__ne__, forward_edges))
|
||||
back_edges = list(filter(([]).__ne__, back_edges))
|
||||
|
||||
@@ -674,7 +782,26 @@ def reorganize_groups(world, groups, player):
|
||||
exist_back_edges.extend(back_edges)
|
||||
new_grouping[new_group] = (exist_forward_edges, exist_back_edges)
|
||||
|
||||
return list(new_grouping.values())
|
||||
return new_grouping
|
||||
|
||||
def adjust_edge_groups(world, trimmed_groups, edges_to_swap, player):
|
||||
groups = defaultdict(lambda: ([],[]))
|
||||
for (key, group) in trimmed_groups.items():
|
||||
(mode, wrld, dir, terrain, parallel, count) = key
|
||||
if mode == OpenStd.Standard:
|
||||
groups[key] = group
|
||||
else:
|
||||
if world.owCrossed[player] == 'chaos':
|
||||
groups[(mode, None, dir, terrain, parallel, count)][0].extend(group[0])
|
||||
groups[(mode, None, dir, terrain, parallel, count)][1].extend(group[1])
|
||||
else:
|
||||
for i in range(2):
|
||||
for edge_set in group[i]:
|
||||
new_world = int(wrld)
|
||||
if edge_set[0] in edges_to_swap:
|
||||
new_world += 1
|
||||
groups[(mode, WorldType(new_world % 2), dir, terrain, parallel, count)][i].append(edge_set)
|
||||
return list(groups.values())
|
||||
|
||||
def create_flute_exits(world, player):
|
||||
for region in (r for r in world.regions if r.player == player and r.terrain == Terrain.Land and r.name not in ['Zoras Domain', 'Master Sword Meadow', 'Hobo Bridge']):
|
||||
|
||||
Reference in New Issue
Block a user