Fix enemizer
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@@ -447,6 +447,7 @@ def randomize_enemies(world, player):
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set_mimics(data_tables)
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set_mimics(data_tables)
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elif world.enemy_shuffle[player] != 'none':
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elif world.enemy_shuffle[player] != 'none':
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data_tables = world.data_tables[player]
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data_tables = world.data_tables[player]
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custom_uw, custom_ow = {}, {}
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if world.force_enemy[player]:
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if world.force_enemy[player]:
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custom_ow = {area_id: {i: world.force_enemy[player] for i, s in enumerate(sprite_list)} for area_id, sprite_list in world.data_tables[player].ow_enemy_table.items()}
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custom_ow = {area_id: {i: world.force_enemy[player] for i, s in enumerate(sprite_list)} for area_id, sprite_list in world.data_tables[player].ow_enemy_table.items()}
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custom_uw = {room_id: {i: world.force_enemy[player] for i, s in enumerate(sprite_list)} for room_id, sprite_list in world.data_tables[player].uw_enemy_table.room_map.items()}
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custom_uw = {room_id: {i: world.force_enemy[player] for i, s in enumerate(sprite_list)} for room_id, sprite_list in world.data_tables[player].uw_enemy_table.room_map.items()}
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