Pass the fish better
This commit is contained in:
62
Main.py
62
Main.py
@@ -8,9 +8,6 @@ import random
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import time
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import zlib
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from source.classes.BabelFish import BabelFish
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import CLI as cli
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from BaseClasses import World, CollectionState, Item, Region, Location, Shop
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from Items import ItemFactory
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from KeyDoorShuffle import validate_key_placement
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@@ -30,18 +27,13 @@ from Utils import output_path, parse_player_names, print_wiki_doors_by_room
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__version__ = '0.0.18.4d'
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def main(args, seed=None):
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def main(args, seed=None, fish=None):
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if args.outputpath:
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os.makedirs(args.outputpath, exist_ok=True)
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output_path.cached_path = args.outputpath
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start = time.perf_counter()
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settings = cli.get_args_priority(None, None, None)
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if "load" in settings:
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settings = settings["load"]
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fish = BabelFish(lang=settings["lang"] if "lang" in settings else "en")
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# initialize the world
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world = World(args.multi, args.shuffle, args.door_shuffle, args.logic, args.mode, args.swords, args.difficulty, args.item_functionality, args.timer, args.progressive, args.goal, args.algorithm, args.accessibility, args.shuffleganon, args.retro, args.custom, args.customitemarray, args.hints)
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logger = logging.getLogger('')
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@@ -67,15 +59,16 @@ def main(args, seed=None):
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world.beemizer = args.beemizer.copy()
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world.experimental = args.experimental.copy()
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world.dungeon_counters = args.dungeon_counters.copy()
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world.fish = fish
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world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)}
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logger.info(
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'%s %s %s - %s: %s\n',
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fish.translate("cli","cli","app.title"),
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fish.translate("cli","cli","version"),
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world.fish.translate("cli","cli","app.title"),
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world.fish.translate("cli","cli","version"),
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__version__,
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fish.translate("cli","cli","seed"),
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world.fish.translate("cli","cli","seed"),
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world.seed
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)
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@@ -110,7 +103,7 @@ def main(args, seed=None):
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create_rooms(world, player)
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create_dungeons(world, player)
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logger.info(fish.translate("cli","cli","shuffling.world"))
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logger.info(world.fish.translate("cli","cli","shuffling.world"))
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for player in range(1, world.players + 1):
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if world.mode[player] != 'inverted':
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@@ -118,7 +111,7 @@ def main(args, seed=None):
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else:
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link_inverted_entrances(world, player)
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logger.info(fish.translate("cli","cli","shuffling.dungeons"))
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logger.info(world.fish.translate("cli","cli","shuffling.dungeons"))
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for player in range(1, world.players + 1):
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link_doors(world, player)
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@@ -126,21 +119,21 @@ def main(args, seed=None):
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mark_light_world_regions(world, player)
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else:
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mark_dark_world_regions(world, player)
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logger.info(fish.translate("cli","cli","generating.itempool"))
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logger.info(world.fish.translate("cli","cli","generating.itempool"))
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for player in range(1, world.players + 1):
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generate_itempool(world, player)
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logger.info(fish.translate("cli","cli","calc.access.rules"))
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logger.info(world.fish.translate("cli","cli","calc.access.rules"))
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for player in range(1, world.players + 1):
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set_rules(world, player)
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logger.info(fish.translate("cli","cli","placing.dungeon.prizes"))
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logger.info(world.fish.translate("cli","cli","placing.dungeon.prizes"))
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fill_prizes(world)
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logger.info(fish.translate("cli","cli","placing.dungeon.items"))
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logger.info(world.fish.translate("cli","cli","placing.dungeon.items"))
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shuffled_locations = None
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if args.algorithm in ['balanced', 'vt26'] or any(list(args.mapshuffle.values()) + list(args.compassshuffle.values()) +
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@@ -157,14 +150,14 @@ def main(args, seed=None):
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raise RuntimeError(
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"%s: %s (%s %d)" %
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(
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fish.translate("cli","cli","keylock.detected"),
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world.fish.translate("cli","cli","keylock.detected"),
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key_layout.sector.name,
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fish.translate("cli","cli","player"),
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world.fish.translate("cli","cli","player"),
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player
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)
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)
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logger.info(fish.translate("cli","cli","fill.world"))
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logger.info(world.fish.translate("cli","cli","fill.world"))
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if args.algorithm == 'flood':
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flood_items(world) # different algo, biased towards early game progress items
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@@ -183,14 +176,14 @@ def main(args, seed=None):
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distribute_items_restrictive(world, True)
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if world.players > 1:
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logger.info(fish.translate("cli","cli","balance.multiworld"))
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logger.info(world.fish.translate("cli","cli","balance.multiworld"))
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balance_multiworld_progression(world)
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# if we only check for beatable, we can do this sanity check first before creating the rom
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if not world.can_beat_game():
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raise RuntimeError(fish.translate("cli","cli","cannot.beat.game"))
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raise RuntimeError(world.fish.translate("cli","cli","cannot.beat.game"))
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logger.info(fish.translate("cli","cli","patching.rom"))
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logger.info(world.fish.translate("cli","cli","patching.rom"))
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outfilebase = 'DR_%s' % (args.outputname if args.outputname else world.seed)
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@@ -214,8 +207,8 @@ def main(args, seed=None):
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if not args.jsonout:
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rom = LocalRom.fromJsonRom(rom, args.rom, 0x400000)
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else:
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logging.warning(fish.translate("cli","cli","enemizer.not.found") + ': ' + args.enemizercli)
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logging.warning(fish.translate("cli","cli","enemizer.nothing.applied"))
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logging.warning(world.fish.translate("cli","cli","enemizer.not.found") + ': ' + args.enemizercli)
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logging.warning(world.fish.translate("cli","cli","enemizer.nothing.applied"))
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if args.race:
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patch_race_rom(rom)
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@@ -269,7 +262,7 @@ def main(args, seed=None):
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world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
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if not args.skip_playthrough:
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logger.info(fish.translate("cli","cli","calc.playthrough"))
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logger.info(world.fish.translate("cli","cli","calc.playthrough"))
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create_playthrough(world)
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if args.jsonout:
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@@ -277,8 +270,8 @@ def main(args, seed=None):
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elif args.create_spoiler and not args.skip_playthrough:
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world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
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logger.info(fish.translate("cli","cli","done"))
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logger.info('%s: %s', fish.translate("cli","cli","total.time"), time.perf_counter() - start)
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logger.info(world.fish.translate("cli","cli","done"))
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logger.info('%s: %s', world.fish.translate("cli","cli","total.time"), time.perf_counter() - start)
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# print_wiki_doors_by_room(dungeon_regions,world,1)
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@@ -414,11 +407,6 @@ def copy_dynamic_regions_and_locations(world, ret):
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def create_playthrough(world):
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settings = cli.get_args_priority(None, None, None)
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if "load" in settings:
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settings = settings["load"]
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fish = BabelFish(lang=settings["lang"] if "lang" in settings else "en")
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# create a copy as we will modify it
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old_world = world
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world = copy_world(world)
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@@ -429,7 +417,7 @@ def create_playthrough(world):
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collection_spheres = []
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state = CollectionState(world)
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sphere_candidates = list(prog_locations)
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logging.getLogger('').debug(fish.translate("cli","cli","building.collection.spheres"))
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logging.getLogger('').debug(world.fish.translate("cli","cli","building.collection.spheres"))
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while sphere_candidates:
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state.sweep_for_events(key_only=True)
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state.sweep_for_crystal_access()
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@@ -452,7 +440,7 @@ def create_playthrough(world):
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if not sphere:
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logging.getLogger('').debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (location.item.name, location.item.player, location.name, location.player) for location in sphere_candidates])
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if any([world.accessibility[location.item.player] != 'none' for location in sphere_candidates]):
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raise RuntimeError(fish.translate("cli","cli","cannot.reach.progression"))
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raise RuntimeError(world.fish.translate("cli","cli","cannot.reach.progression"))
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else:
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old_world.spoiler.unreachables = sphere_candidates.copy()
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break
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@@ -506,7 +494,7 @@ def create_playthrough(world):
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logging.getLogger('').debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere), len(required_locations))
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if not sphere:
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raise RuntimeError(fish.translate("cli","cli","cannot.reach.required"))
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raise RuntimeError(world.fish.translate("cli","cli","cannot.reach.required"))
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# store the required locations for statistical analysis
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old_world.required_locations = [(location.name, location.player) for sphere in collection_spheres for location in sphere]
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