Inverted pathing fix (Castle S&Q may be required)
This commit is contained in:
@@ -1843,7 +1843,7 @@ def find_accessible_entrances(world, player, builder):
|
|||||||
elif world.mode[player] != 'inverted':
|
elif world.mode[player] != 'inverted':
|
||||||
start_regions = ['Links House', 'Sanctuary']
|
start_regions = ['Links House', 'Sanctuary']
|
||||||
else:
|
else:
|
||||||
start_regions = ['Inverted Links House', 'Inverted Dark Sanctuary']
|
start_regions = ['Inverted Links House', 'Inverted Dark Sanctuary', 'Hyrule Castle Ledge']
|
||||||
regs = convert_regions(start_regions, world, player)
|
regs = convert_regions(start_regions, world, player)
|
||||||
visited_regions = set()
|
visited_regions = set()
|
||||||
visited_entrances = []
|
visited_entrances = []
|
||||||
|
|||||||
Reference in New Issue
Block a user