fix: Aga1 defeatable in rain state for glitched mode
fix: Terrorpin AI code excised
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@@ -141,6 +141,9 @@ These are now independent of retro mode and have three options: None, Random, an
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# Bug Fixes and Notes
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* 1.4.1.0v
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* Glitched modes: Aga 1 should be vulnerable in rain state for glitched modes
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* Enemy AI: Terrorpin AI code removed. May help with unusual enemy behavior?
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* 1.4.0.1v
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* Key logic: Vanilla key logic fixes. Statically set some HC logic and PoD front door
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* Generation: Fix a broken tile pattern
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6
Rom.py
6
Rom.py
@@ -40,7 +40,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '65b433946c72953780d82cdc0bb8fe8e'
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RANDOMIZERBASEHASH = '3640741f6e51a98a0d2962f6bc03636a'
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class JsonRom(object):
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@@ -1300,7 +1300,9 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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rom.write_byte(0x1800A3, 0x01) # enable correct world setting behaviour after agahnim kills
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rom.write_byte(0x1800A4, 0x01 if world.logic[player] != 'nologic' else 0x00) # enable POD EG fix
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rom.write_byte(0x180042, 0x01 if world.save_and_quit_from_boss else 0x00) # Allow Save and Quit after boss kill
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rom.write_byte(0x180358, 0x01 if (world.logic[player] in ['owglitches', 'nologic']) else 0x00)
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glitches_enabled = world.logic[player] in ['owglitches', 'hybridglitches', 'nologic']
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rom.write_byte(0x180358, 0x01 if glitches_enabled else 0x00)
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rom.write_byte(0x18008B, 0x01 if glitches_enabled else 0x00)
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# remove shield from uncle
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rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
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