Generation improvements
Hera Lobby fix Added gauntlet 3 to cut carpet
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@@ -31,11 +31,11 @@ def main(args=None):
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['Std ', ' --mode standard'],
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['Inv ', ' --mode inverted']]:
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basecommand = f"py -{py_version} DungeonRandomizer.py --door_shuffle {args.dr} --intensity {args.tense} --suppress_rom --suppress_spoiler"
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basecommand = f"py DungeonRandomizer.py --door_shuffle {args.dr} --intensity {args.tense} --suppress_rom --suppress_spoiler"
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def gen_seed():
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taskcommand = basecommand + " " + command + mode[1]
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return subprocess.run(taskcommand, capture_output=True, shell=False, text=True)
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return subprocess.run(taskcommand, capture_output=True, shell=True, text=True)
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for x in range(1, max_attempts + 1):
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task = pool.submit(gen_seed)
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@@ -80,7 +80,7 @@ def main(args=None):
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success = f"{testname}{mode} Rate: {(len(alive) / len(dead_or_alive)) * 100:.2f}%"
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successes.append(success)
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print(success)
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result += f"{(len(alive)/len(dead_or_alive))*100:.2f}% "
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result += f"{(len(alive)/len(dead_or_alive))*100:.2f}%\t"
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return result.strip()
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results = []
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