Clustered bias algorithm
Fixes for various other algorithms
This commit is contained in:
@@ -1,5 +1,6 @@
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import RaceRandom as random
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import logging
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from math import ceil
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from collections import defaultdict
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from DoorShuffle import validate_vanilla_reservation
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@@ -29,7 +30,7 @@ class LocationGroup(object):
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self.retro = False
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def locs(self, locs):
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self.locations = locs
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self.locations = list(locs)
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return self
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def flags(self, k, d=False, s=False, r=False):
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@@ -52,9 +53,10 @@ def create_item_pool_config(world):
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d_name = "Thieves' Town" if dungeon.startswith('Thieves') else dungeon
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config.reserved_locations[player].add(f'{d_name} - Boss')
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for dungeon in world.dungeons:
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for item in dungeon.all_items:
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if item.map or item.compass:
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item.advancement = True
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if world.restrict_boss_items[dungeon.player] != 'none':
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for item in dungeon.all_items:
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if item.map or item.compass:
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item.advancement = True
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if world.algorithm == 'vanilla_bias':
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config.static_placement = {}
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config.location_groups = {}
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@@ -70,9 +72,12 @@ def create_item_pool_config(world):
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# todo: retro (universal keys...)
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# retro + shops
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config.location_groups[player] = [
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LocationGroup('Major').locs(mode_grouping['Overworld Major'] + mode_grouping['Big Chests'] + mode_grouping['Heart Containers']),
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LocationGroup('bkhp').locs(mode_grouping['Heart Pieces']),
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LocationGroup('bktrash').locs(mode_grouping['Overworld Trash'] + mode_grouping['Dungeon Trash']),
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LocationGroup('bkgt').locs(mode_grouping['GT Trash'])]
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for loc_name in mode_grouping['Big Chests'] + mode_grouping['Heart Containers']:
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config.reserved_locations[player].add(loc_name)
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elif world.algorithm == 'major_bias':
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config.location_groups = [
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LocationGroup('MajorItems'),
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@@ -102,6 +107,7 @@ def create_item_pool_config(world):
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pass # todo: 5 locations for single arrow representation?
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config.item_pool[player] = determine_major_items(world, player)
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config.location_groups[0].locations = set(groups.locations)
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config.reserved_locations[player].add(groups.locations)
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backup = (mode_grouping['Heart Pieces'] + mode_grouping['Dungeon Trash'] + mode_grouping['Shops']
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+ mode_grouping['Overworld Trash'] + mode_grouping['GT Trash'] + mode_grouping['RetroShops'])
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config.location_groups[1].locations = set(backup)
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@@ -121,6 +127,36 @@ def create_item_pool_config(world):
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backup = (mode_grouping['Heart Pieces'] + mode_grouping['Overworld Major']
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+ mode_grouping['Overworld Trash'] + mode_grouping['Shops'] + mode_grouping['RetroShops'])
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config.location_groups[1].locations = set(backup)
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elif world.algorithm == 'cluster_bias':
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config.location_groups = [
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LocationGroup('Clusters'),
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]
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item_cnt = defaultdict(int)
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config.item_pool = {}
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for player in range(1, world.players + 1):
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config.item_pool[player] = determine_major_items(world, player)
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item_cnt[player] += count_major_items(world, player)
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# set cluster choices
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cluster_choices = figure_out_clustered_choices(world)
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chosen_locations = defaultdict(set)
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placeholder_cnt = 0
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for player in range(1, world.players + 1):
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number_of_clusters = ceil(item_cnt[player] / 13)
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location_cnt = 0
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while item_cnt[player] > location_cnt:
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chosen_clusters = random.sample(cluster_choices[player], number_of_clusters)
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for loc_group in chosen_clusters:
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for location in loc_group.locations:
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if not location_prefilled(location, world, player):
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world.item_pool_config.reserved_locations[player].add(location)
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chosen_locations[location].add(player)
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location_cnt += 1
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cluster_choices[player] = [x for x in cluster_choices[player] if x not in chosen_clusters]
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number_of_clusters = 1
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placeholder_cnt += location_cnt - item_cnt[player]
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config.placeholders = placeholder_cnt
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config.location_groups[0].locations = chosen_locations
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elif world.algorithm == 'entangled' and world.players > 1:
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config.location_groups = [
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LocationGroup('Entangled'),
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@@ -169,6 +205,14 @@ def create_item_pool_config(world):
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config.location_groups[0].locations = chosen_locations
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def location_prefilled(location, world, player):
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if world.swords[player] == 'vanilla':
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return location in vanilla_swords
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if world.goal[player] == 'pedestal':
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return location == 'Master Sword Pedestal'
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return False
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def previously_reserved(location, world, player):
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if '- Boss' in location.name:
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if world.restrict_boss_items[player] == 'mapcompass' and (not world.compassshuffle[player]
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@@ -188,7 +232,7 @@ def massage_item_pool(world):
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player_pool[item.player].append(item)
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for dungeon in world.dungeons:
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for item in dungeon.all_items:
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if item not in player_pool[item.player]: # filters out maps, compasses, etc
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if (not item.compass and not item.map) or item not in player_pool[item.player]:
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player_pool[item.player].append(item)
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player_locations = defaultdict(list)
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for player in player_pool:
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@@ -220,6 +264,9 @@ def massage_item_pool(world):
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deleted = trash_options.pop()
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world.itempool.remove(deleted)
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removed += 1
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if world.item_pool_config.placeholders > len(single_rupees):
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for _ in range(world.item_pool_config.placeholders-len(single_rupees)):
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single_rupees.append(ItemFactory('Rupee (1)', random.randint(1, world.players)))
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placeholders = random.sample(single_rupees, world.item_pool_config.placeholders)
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world.itempool += placeholders
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removed -= len(placeholders)
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@@ -227,6 +274,19 @@ def massage_item_pool(world):
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world.itempool.append(ItemFactory('Rupees (5)', random.randint(1, world.players)))
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def replace_trash_item(item_pool, replacement):
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trash_options = [x for x in item_pool if x.name in trash_items]
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random.shuffle(trash_options)
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trash_options = sorted(trash_options, key=lambda x: trash_items[x.name], reverse=True)
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if len(trash_options) == 0:
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logging.getLogger('').warning(f'Too many good items in pool, not enough room for placeholders')
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deleted = trash_options.pop()
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item_pool.remove(deleted)
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replace_item = ItemFactory(replacement, deleted.player)
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item_pool.append(replace_item)
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return replace_item
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def validate_reservation(location, dungeon, world, player):
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world.item_pool_config.reserved_locations[player].add(location.name)
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if world.doorShuffle[player] != 'vanilla':
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@@ -265,12 +325,22 @@ def count_major_items(world, player):
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major_item_set += world.triforce_pool[player]
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if world.bombbag[player]:
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major_item_set += world.triforce_pool[player]
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# todo: vanilla, assured, swordless?
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# if world.swords[player] != "random":
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# if world.swords[player] == 'assured':
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# major_item_set -= 1
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# if world.swords[player] in ['vanilla', 'swordless']:
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# major_item_set -= 4
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if world.swords[player] != "random":
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if world.swords[player] == 'assured':
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major_item_set -= 1
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if world.swords[player] in ['vanilla', 'swordless']:
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major_item_set -= 4
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if world.retro[player]:
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if world.shopsanity[player]:
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major_item_set -= 1 # sword in old man cave
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if world.keyshuffle[player]:
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major_item_set -= 29
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# universal keys
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major_item_set += 19 if world.difficulty[player] == 'normal' else 14
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if world.mode[player] == 'standard' and world.doorShuffle[player] == 'vanilla':
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major_item_set -= 1 # a key in escape
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if world.doorShuffle[player] != 'vanilla':
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major_item_set += 10 # tries to add up to 10 more universal keys for door rando
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# todo: starting equipment?
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return major_item_set
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@@ -354,16 +424,68 @@ def classify_major_items(world):
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item.priority = True
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def split_pool(pool, world):
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# bias or entangled
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config = world.item_pool_config
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priority, secondary = [], []
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for item in pool:
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if item.name in config.item_pool[item.player]:
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priority.append(item)
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else:
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secondary.append(item)
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return priority, secondary
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def figure_out_clustered_choices(world):
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cluster_candidates = {}
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for player in range(1, world.players + 1):
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cluster_candidates[player] = [LocationGroup(x.name).locs(x.locations) for x in clustered_groups]
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backups = list(reversed(leftovers))
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if world.bigkeyshuffle[player]:
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bk_grp = LocationGroup('BigKeys').locs(mode_grouping['Big Keys'])
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if world.keydropshuffle[player]:
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bk_grp.locations.append(mode_grouping['Big Key Drops'])
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for i in range(13-len(bk_grp.locations)):
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bk_grp.locations.append(backups.pop())
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cluster_candidates[player].append(bk_grp)
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if world.compassshuffle[player]:
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cmp_grp = LocationGroup('Compasses').locs(mode_grouping['Compasses'])
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if len(cmp_grp.locations) + len(backups) >= 13:
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for i in range(13-len(cmp_grp.locations)):
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cmp_grp.locations.append(backups.pop())
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cluster_candidates[player].append(cmp_grp)
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else:
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backups.extend(reversed(cmp_grp.locations))
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if world.mapshuffle[player]:
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mp_grp = LocationGroup('Maps').locs(mode_grouping['Maps'])
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if len(mp_grp.locations) + len(backups) >= 13:
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for i in range(13-len(mp_grp.locations)):
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mp_grp.locations.append(backups.pop())
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cluster_candidates[player].append(mp_grp)
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else:
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backups.extend(reversed(mp_grp.locations))
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if world.shopsanity[player]:
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cluster_candidates[player].append(LocationGroup('Shopsanity1').locs(other_clusters['Shopsanity1']))
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cluster_candidates[player].append(LocationGroup('Shopsanity2').locs(other_clusters['Shopsanity2']))
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extras = list(other_clusters['ShopsanityLeft'])
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if world.retro[player]:
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extras.extend(mode_grouping['RetroShops'])
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if len(extras)+len(backups) >= 13:
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for i in range(13-len(extras)):
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extras.append(backups.pop())
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cluster_candidates[player].append(LocationGroup('ShopExtra').locs(extras))
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else:
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backups.extend(reversed(extras))
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if world.keyshuffle[player] or world.retro[player]:
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cluster_candidates[player].append(LocationGroup('SmallKey1').locs(other_clusters['SmallKey1']))
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cluster_candidates[player].append(LocationGroup('SmallKey2').locs(other_clusters['SmallKey2']))
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extras = list(other_clusters['SmallKeyLeft'])
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if world.keydropshuffle[player]:
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cluster_candidates[player].append(LocationGroup('KeyDrop1').locs(other_clusters['KeyDrop1']))
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cluster_candidates[player].append(LocationGroup('KeyDrop2').locs(other_clusters['KeyDrop2']))
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extras.extend(other_clusters['KeyDropLeft'])
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if len(extras)+len(backups) >= 13:
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for i in range(13-len(extras)):
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extras.append(backups.pop())
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cluster_candidates[player].append(LocationGroup('SmallKeyExtra').locs(extras))
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else:
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backups.extend(reversed(extras))
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return cluster_candidates
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def vanilla_fallback(item_to_place, locations, world):
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if item_to_place.is_inside_dungeon_item(world):
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return [x for x in locations if x.name in vanilla_fallback_dungeon_set
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and x.parent_region.dungeon and x.parent_region.dungeon.name == item_to_place.dungeon]
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return []
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def filter_locations(item_to_place, locations, world):
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@@ -391,7 +513,7 @@ def filter_locations(item_to_place, locations, world):
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filtered = [l for l in locations if l.name in restricted]
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# bias toward certain location in overflow? (thinking about this for major_bias)
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return filtered if len(filtered) > 0 else locations
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if world.algorithm == 'entangled' and world.players > 1:
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if (world.algorithm == 'entangled' and world.players > 1) or world.algorithm == 'cluster_bias':
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config = world.item_pool_config
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if item_to_place == 'Placeholder' or item_to_place.name in config.item_pool[item_to_place.player]:
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restricted = config.location_groups[0].locations
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@@ -417,7 +539,7 @@ vanilla_mapping = {
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'Crystal 5': ['Ice Palace - Prize', 'Misery Mire - Prize'],
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'Crystal 6': ['Ice Palace - Prize', 'Misery Mire - Prize'],
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'Bow': ['Eastern Palace - Big Chest'],
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'Progressive Bow': ['Eastern Palace - Big Chest', 'Pyramid Fairy - Left'],
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'Progressive Bow': ['Eastern Palace - Big Chest', 'Pyramid Fairy - Right'],
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'Book of Mudora': ['Library'],
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'Hammer': ['Palace of Darkness - Big Chest'],
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'Hookshot': ['Swamp Palace - Big Chest'],
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@@ -443,10 +565,10 @@ vanilla_mapping = {
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'Master Sword': ['Master Sword Pedestal'],
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'Tempered Sword': ['Blacksmith'],
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'Fighter Sword': ["Link's Uncle"],
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'Golden Sword': ['Pyramid Fairy - Right'],
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'Progressive Sword': ["Link's Uncle", 'Blacksmith', 'Master Sword Pedestal', 'Pyramid Fairy - Right'],
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'Golden Sword': ['Pyramid Fairy - Left'],
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'Progressive Sword': ["Link's Uncle", 'Blacksmith', 'Master Sword Pedestal', 'Pyramid Fairy - Left'],
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'Progressive Glove': ['Desert Palace - Big Chest', "Thieves' Town - Big Chest"],
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'Silver Arrows': ['Pyramid Fairy - Left'],
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'Silver Arrows': ['Pyramid Fairy - Right'],
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'Single Arrow': ['Palace of Darkness - Dark Basement - Left'],
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'Arrows (10)': ['Chicken House', 'Mini Moldorm Cave - Far Right', 'Sewers - Secret Room - Right',
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'Paradox Cave Upper - Right', 'Mire Shed - Right', 'Ganons Tower - Hope Room - Left',
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@@ -702,6 +824,11 @@ mode_grouping = {
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]
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}
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vanilla_fallback_dungeon_set = set(mode_grouping['Dungeon Trash'] + mode_grouping['Big Keys'] +
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mode_grouping['GT Trash'] + mode_grouping['Small Keys'] +
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mode_grouping['Compasses'] + mode_grouping['Maps'] + mode_grouping['Key Drops'] +
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mode_grouping['Big Key Drops'])
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major_items = {'Bombos', 'Book of Mudora', 'Cane of Somaria', 'Ether', 'Fire Rod', 'Flippers', 'Ocarina', 'Hammer',
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'Hookshot', 'Ice Rod', 'Lamp', 'Cape', 'Magic Powder', 'Mushroom', 'Pegasus Boots', 'Quake', 'Shovel',
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@@ -714,148 +841,122 @@ major_items = {'Bombos', 'Book of Mudora', 'Cane of Somaria', 'Ether', 'Fire Rod
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'Progressive Bow', 'Progressive Bow (Alt)'}
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# todo: re-enter these
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clustered_groups = [
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LocationGroup("MajorRoute1").locs([
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'Library', 'Master Sword Pedestal', 'Old Man', 'Flute Spot',
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'Ether Tablet', 'Stumpy', 'Bombos Tablet', 'Mushroom', 'Bottle Merchant', 'Kakariko Tavern',
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'Sick Kid', 'Pyramid Fairy - Left', 'Pyramid Fairy - Right'
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'Ice Rod Cave', 'Library', 'Old Man', 'Magic Bat', 'Ether Tablet', 'Hobo', 'Purple Chest', 'Spike Cave',
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'Sahasrahla', 'Superbunny Cave - Bottom', 'Superbunny Cave - Top',
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'Ganons Tower - Randomizer Room - Bottom Left', 'Ganons Tower - Randomizer Room - Bottom Right'
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]),
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LocationGroup("MajorRoute2").locs([
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'King Zora', 'Sahasrahla', 'Ice Rod Cave', 'Catfish',
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'Purple Chest', 'Waterfall Fairy - Left', 'Waterfall Fairy - Right', 'Blacksmith',
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'Magic Bat', 'Hobo', 'Potion Shop', 'Spike Cave', "King's Tomb"
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'Mushroom', 'Secret Passage', 'Bottle Merchant', 'Flute Spot', 'Catfish', 'Stumpy', 'Waterfall Fairy - Left',
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'Waterfall Fairy - Right', 'Master Sword Pedestal', "Thieves' Town - Attic", 'Sewers - Secret Room - Right',
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'Sewers - Secret Room - Left', 'Sewers - Secret Room - Middle'
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]),
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LocationGroup("BigChest").locs([
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'Sanctuary', 'Eastern Palace - Big Chest',
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'Desert Palace - Big Chest', 'Tower of Hera - Big Chest', 'Palace of Darkness - Big Chest',
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'Swamp Palace - Big Chest', 'Skull Woods - Big Chest', "Thieves' Town - Big Chest",
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'Misery Mire - Big Chest', 'Hyrule Castle - Boomerang Chest', 'Ice Palace - Big Chest',
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'Turtle Rock - Big Chest', 'Ganons Tower - Big Chest'
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LocationGroup("MajorRoute3").locs([
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'Kakariko Tavern', 'Sick Kid', 'King Zora', 'Potion Shop', 'Bombos Tablet', "King's Tomb", 'Blacksmith',
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'Pyramid Fairy - Left', 'Pyramid Fairy - Right', 'Hookshot Cave - Top Right', 'Hookshot Cave - Top Left',
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'Hookshot Cave - Bottom Right', 'Hookshot Cave - Bottom Left'
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]),
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LocationGroup("BossUncle").locs([
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"Link's Uncle", "Link's House", 'Secret Passage', 'Eastern Palace - Boss',
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'Desert Palace - Boss', 'Tower of Hera - Boss', 'Palace of Darkness - Boss', 'Swamp Palace - Boss',
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'Skull Woods - Boss', "Thieves' Town - Boss", 'Ice Palace - Boss', 'Misery Mire - Boss',
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'Turtle Rock - Boss']),
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LocationGroup("HeartPieces LW").locs([
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'Lost Woods Hideout', 'Kakariko Well - Top', "Blind's Hideout - Top", 'Maze Race', 'Sunken Treasure',
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'Bonk Rock Cave', 'Desert Ledge', "Aginah's Cave", 'Spectacle Rock Cave', 'Spectacle Rock', 'Pyramid',
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'Lumberjack Tree', "Zora's Ledge"]),
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LocationGroup("HeartPieces DW").locs([
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'Lake Hylia Island', 'Chest Game', 'Digging Game', 'Graveyard Cave', 'Mimic Cave',
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'Cave 45', 'Peg Cave', 'Bumper Cave Ledge', 'Checkerboard Cave', 'Mire Shed - Right', 'Floating Island',
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'Ganons Tower - Mini Helmasaur Room - Left', 'Ganons Tower - Mini Helmasaur Room - Right']),
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LocationGroup("Minor Trash").locs([
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'Ice Palace - Freezor Chest', 'Skull Woods - Pot Prison', 'Misery Mire - Bridge Chest',
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'Palace of Darkness - Dark Basement - Left', 'Palace of Darkness - Dark Maze - Top',
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'Palace of Darkness - Shooter Room', 'Palace of Darkness - The Arena - Bridge',
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'Swamp Palace - Flooded Room - Left', 'Swamp Palace - Flooded Room - Right',
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'Swamp Palace - Waterfall Room', 'Turtle Rock - Eye Bridge - Bottom Right',
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'Turtle Rock - Eye Bridge - Top Left', 'Turtle Rock - Eye Bridge - Top Right']),
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LocationGroup("CompassTT").locs([
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"Thieves' Town - Ambush Chest", "Thieves' Town - Attic",
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'Eastern Palace - Compass Chest', 'Desert Palace - Compass Chest', 'Tower of Hera - Compass Chest',
|
||||
'Palace of Darkness - Compass Chest', 'Swamp Palace - Compass Chest', 'Skull Woods - Compass Chest',
|
||||
"Thieves' Town - Compass Chest", 'Ice Palace - Compass Chest', 'Misery Mire - Compass Chest',
|
||||
'Turtle Rock - Compass Chest', 'Ganons Tower - Compass Room - Top Left']),
|
||||
LocationGroup("Early SKs").locs([
|
||||
'Sewers - Dark Cross', 'Desert Palace - Torch', 'Tower of Hera - Basement Cage',
|
||||
'Palace of Darkness - Stalfos Basement', 'Palace of Darkness - Dark Basement - Right',
|
||||
'Palace of Darkness - Dark Maze - Bottom', 'Palace of Darkness - Harmless Hellway',
|
||||
"Thieves' Town - Blind's Cell", 'Eastern Palace - Cannonball Chest',
|
||||
'Sewers - Secret Room - Right', 'Sewers - Secret Room - Left',
|
||||
'Sewers - Secret Room - Middle', 'Floodgate Chest'
|
||||
]),
|
||||
LocationGroup("Late SKs").locs([
|
||||
'Skull Woods - Bridge Room', 'Ice Palace - Spike Room', "Hyrule Castle - Zelda's Chest",
|
||||
'Ice Palace - Iced T Room', 'Misery Mire - Main Lobby', 'Swamp Palace - West Chest',
|
||||
'Turtle Rock - Chain Chomps', 'Turtle Rock - Crystaroller Room',
|
||||
'Turtle Rock - Eye Bridge - Bottom Left', "Ganons Tower - Bob's Torch", 'Ganons Tower - Tile Room',
|
||||
'Ganons Tower - Firesnake Room', 'Ganons Tower - Pre-Moldorm Chest',
|
||||
]),
|
||||
LocationGroup("Kak-LDM").locs([
|
||||
LocationGroup("Dungeon Major").locs([
|
||||
'Eastern Palace - Big Chest', 'Desert Palace - Big Chest', 'Tower of Hera - Big Chest',
|
||||
'Palace of Darkness - Big Chest', 'Swamp Palace - Big Chest', 'Skull Woods - Big Chest',
|
||||
"Thieves' Town - Big Chest", 'Misery Mire - Big Chest', 'Hyrule Castle - Boomerang Chest',
|
||||
'Ice Palace - Big Chest', 'Turtle Rock - Big Chest', 'Ganons Tower - Big Chest', "Link's Uncle"]),
|
||||
LocationGroup("Dungeon Heart").locs([
|
||||
'Sanctuary', 'Eastern Palace - Boss', 'Desert Palace - Boss', 'Tower of Hera - Boss',
|
||||
'Palace of Darkness - Boss', 'Swamp Palace - Boss', 'Skull Woods - Boss', "Thieves' Town - Boss",
|
||||
'Ice Palace - Boss', 'Misery Mire - Boss', 'Turtle Rock - Boss', "Link's House",
|
||||
'Ganons Tower - Validation Chest']),
|
||||
LocationGroup("HeartPieces1").locs([
|
||||
'Kakariko Well - Top', 'Lost Woods Hideout', 'Maze Race', 'Lumberjack Tree', 'Bonk Rock Cave', 'Graveyard Cave',
|
||||
'Checkerboard Cave', "Zora's Ledge", 'Digging Game', 'Desert Ledge', 'Bumper Cave Ledge', 'Floating Island',
|
||||
'Swamp Palace - Waterfall Room']),
|
||||
LocationGroup("HeartPieces2").locs([
|
||||
"Blind's Hideout - Top", 'Sunken Treasure', "Aginah's Cave", 'Mimic Cave', 'Spectacle Rock Cave', 'Cave 45',
|
||||
'Spectacle Rock', 'Lake Hylia Island', 'Chest Game', 'Mire Shed - Right', 'Pyramid', 'Peg Cave',
|
||||
'Eastern Palace - Cannonball Chest']),
|
||||
LocationGroup("BlindHope").locs([
|
||||
"Blind's Hideout - Left", "Blind's Hideout - Right", "Blind's Hideout - Far Left",
|
||||
"Blind's Hideout - Far Right", 'Chicken House', 'Paradox Cave Lower - Far Left',
|
||||
'Paradox Cave Lower - Left', 'Paradox Cave Lower - Right', 'Paradox Cave Lower - Far Right',
|
||||
'Paradox Cave Lower - Middle', 'Paradox Cave Upper - Left', 'Paradox Cave Upper - Right', 'Spiral Cave',
|
||||
"Blind's Hideout - Far Right", 'Floodgate Chest', 'Spiral Cave', 'Palace of Darkness - Dark Maze - Bottom',
|
||||
'Palace of Darkness - Dark Maze - Top', 'Swamp Palace - Flooded Room - Left',
|
||||
'Swamp Palace - Flooded Room - Right', "Thieves' Town - Ambush Chest", 'Ganons Tower - Hope Room - Left',
|
||||
'Ganons Tower - Hope Room - Right']),
|
||||
LocationGroup('WellHype').locs([
|
||||
'Kakariko Well - Left', 'Kakariko Well - Middle', 'Kakariko Well - Right', 'Kakariko Well - Bottom',
|
||||
'Paradox Cave Upper - Left', 'Paradox Cave Upper - Right', 'Hype Cave - Top', 'Hype Cave - Middle Right',
|
||||
'Hype Cave - Middle Left', 'Hype Cave - Bottom', 'Hype Cave - Generous Guy',
|
||||
'Ganons Tower - DMs Room - Bottom Left', 'Ganons Tower - DMs Room - Bottom Right',
|
||||
]),
|
||||
LocationGroup("BK-Bunny").locs([
|
||||
'Eastern Palace - Big Key Chest', 'Ganons Tower - Big Key Chest',
|
||||
'Desert Palace - Big Key Chest', 'Tower of Hera - Big Key Chest', 'Palace of Darkness - Big Key Chest',
|
||||
'Swamp Palace - Big Key Chest', "Thieves' Town - Big Key Chest", 'Skull Woods - Big Key Chest',
|
||||
'Ice Palace - Big Key Chest', 'Misery Mire - Big Key Chest', 'Turtle Rock - Big Key Chest',
|
||||
'Superbunny Cave - Top', 'Superbunny Cave - Bottom',
|
||||
LocationGroup('MiniMoldormLasers').locs([
|
||||
'Mini Moldorm Cave - Left', 'Mini Moldorm Cave - Right', 'Mini Moldorm Cave - Generous Guy',
|
||||
'Mini Moldorm Cave - Far Left', 'Mini Moldorm Cave - Far Right', 'Chicken House', 'Brewery',
|
||||
'Palace of Darkness - Dark Basement - Left', 'Ice Palace - Freezor Chest', 'Swamp Palace - West Chest',
|
||||
'Turtle Rock - Eye Bridge - Bottom Right', 'Turtle Rock - Eye Bridge - Top Left',
|
||||
'Turtle Rock - Eye Bridge - Top Right',
|
||||
]),
|
||||
LocationGroup("Early Drops").flags(True, True).locs([
|
||||
LocationGroup('ParadoxCloset').locs([
|
||||
"Sahasrahla's Hut - Left", "Sahasrahla's Hut - Right", "Sahasrahla's Hut - Middle",
|
||||
'Paradox Cave Lower - Far Left', 'Paradox Cave Lower - Left', 'Paradox Cave Lower - Right',
|
||||
'Paradox Cave Lower - Far Right', 'Paradox Cave Lower - Middle', "Hyrule Castle - Zelda's Chest",
|
||||
'C-Shaped House', 'Mire Shed - Left', 'Ganons Tower - Compass Room - Bottom Right',
|
||||
'Ganons Tower - Compass Room - Bottom Left',
|
||||
])
|
||||
]
|
||||
|
||||
other_clusters = {
|
||||
'SmallKey1': [
|
||||
'Sewers - Dark Cross', 'Tower of Hera - Basement Cage', 'Palace of Darkness - Shooter Room',
|
||||
'Palace of Darkness - The Arena - Bridge', 'Palace of Darkness - Stalfos Basement',
|
||||
'Palace of Darkness - Dark Basement - Right', "Thieves' Town - Blind's Cell", 'Skull Woods - Bridge Room',
|
||||
'Ice Palace - Iced T Room', 'Misery Mire - Main Lobby', 'Misery Mire - Bridge Chest',
|
||||
'Misery Mire - Spike Chest', "Ganons Tower - Bob's Torch"],
|
||||
'SmallKey2': [
|
||||
'Desert Palace - Torch', 'Castle Tower - Room 03', 'Castle Tower - Dark Maze',
|
||||
'Palace of Darkness - The Arena - Ledge', 'Palace of Darkness - Harmless Hellway', 'Swamp Palace - Entrance',
|
||||
'Skull Woods - Pot Prison', 'Skull Woods - Pinball Room', 'Ice Palace - Spike Room',
|
||||
'Turtle Rock - Roller Room - Right', 'Turtle Rock - Chain Chomps', 'Turtle Rock - Crystaroller Room',
|
||||
'Turtle Rock - Eye Bridge - Bottom Left'],
|
||||
'SmallKeyLeft': [
|
||||
'Ganons Tower - Tile Room', 'Ganons Tower - Firesnake Room', 'Ganons Tower - Pre-Moldorm Chest'],
|
||||
'KeyDrop1': [
|
||||
'Hyrule Castle - Map Guard Key Drop', 'Hyrule Castle - Boomerang Guard Key Drop',
|
||||
'Hyrule Castle - Key Rat Key Drop', 'Eastern Palace - Dark Square Pot Key',
|
||||
'Eastern Palace - Dark Eyegore Key Drop', 'Desert Palace - Desert Tiles 1 Pot Key',
|
||||
'Desert Palace - Beamos Hall Pot Key', 'Desert Palace - Desert Tiles 2 Pot Key',
|
||||
'Hyrule Castle - Key Rat Key Drop', 'Swamp Palace - Hookshot Pot Key', 'Swamp Palace - Trench 2 Pot Key',
|
||||
'Swamp Palace - Waterway Pot Key', 'Skull Woods - West Lobby Pot Key', 'Skull Woods - Spike Corner Key Drop',
|
||||
'Ice Palace - Jelly Key Drop', 'Ice Palace - Conveyor Key Drop', 'Misery Mire - Spikes Pot Key',
|
||||
'Misery Mire - Fishbone Pot Key', 'Misery Mire - Conveyor Crystal Key Drop'],
|
||||
'KeyDrop2': [
|
||||
'Eastern Palace - Dark Square Pot Key', 'Eastern Palace - Dark Eyegore Key Drop',
|
||||
'Desert Palace - Desert Tiles 1 Pot Key', 'Desert Palace - Beamos Hall Pot Key',
|
||||
'Desert Palace - Desert Tiles 2 Pot Key', 'Swamp Palace - Pot Row Pot Key', 'Swamp Palace - Trench 1 Pot Key',
|
||||
"Thieves' Town - Hallway Pot Key", "Thieves' Town - Spike Switch Pot Key", 'Ice Palace - Hammer Block Key Drop',
|
||||
'Ice Palace - Many Pots Pot Key', 'Turtle Rock - Pokey 1 Key Drop', 'Turtle Rock - Pokey 2 Key Drop'],
|
||||
'KeyDropLeft': [
|
||||
'Castle Tower - Dark Archer Key Drop', 'Castle Tower - Circle of Pots Key Drop',
|
||||
'Thieves\' Town - Hallway Pot Key', 'Thieves\' Town - Spike Switch Pot Key', 'Hyrule Castle - Big Key Drop',
|
||||
]),
|
||||
LocationGroup("Late Drops").flags(True, True).locs([
|
||||
'Swamp Palace - Pot Row Pot Key', 'Swamp Palace - Trench 1 Pot Key', 'Swamp Palace - Hookshot Pot Key',
|
||||
'Swamp Palace - Trench 2 Pot Key', 'Swamp Palace - Waterway Pot Key', 'Skull Woods - West Lobby Pot Key',
|
||||
'Skull Woods - Spike Corner Key Drop', 'Ice Palace - Jelly Key Drop', 'Ice Palace - Conveyor Key Drop',
|
||||
'Ice Palace - Hammer Block Key Drop', 'Ice Palace - Many Pots Pot Key', 'Ganons Tower - Conveyor Cross Pot Key',
|
||||
'Ganons Tower - Double Switch Pot Key']),
|
||||
LocationGroup("SS-Hype-Voo").locs([
|
||||
'Mini Moldorm Cave - Left',
|
||||
'Mini Moldorm Cave - Right', 'Mini Moldorm Cave - Generous Guy', 'Mini Moldorm Cave - Far Left',
|
||||
'Mini Moldorm Cave - Far Right', 'Hype Cave - Top', 'Hype Cave - Middle Right',
|
||||
'Hype Cave - Middle Left', 'Hype Cave - Bottom', 'Hype Cave - Generous Guy', 'Brewery',
|
||||
'C-Shaped House', 'Palace of Darkness - The Arena - Ledge',
|
||||
]),
|
||||
LocationGroup("DDM Hard").flags(True, True).locs([
|
||||
'Hookshot Cave - Top Right', 'Hookshot Cave - Top Left',
|
||||
'Hookshot Cave - Bottom Right', 'Hookshot Cave - Bottom Left',
|
||||
'Misery Mire - Spike Chest', 'Misery Mire - Spikes Pot Key', 'Misery Mire - Fishbone Pot Key',
|
||||
'Misery Mire - Conveyor Crystal Key Drop', 'Turtle Rock - Pokey 1 Key Drop',
|
||||
'Turtle Rock - Pokey 2 Key Drop', 'Turtle Rock - Roller Room - Right',
|
||||
'Ganons Tower - Conveyor Star Pits Pot Key', 'Ganons Tower - Mini Helmasaur Key Drop'
|
||||
]),
|
||||
LocationGroup("Kak Shop").flags(False, False, True).locs([
|
||||
'Dark Lake Hylia Shop - Left', 'Dark Lake Hylia Shop - Middle', 'Dark Lake Hylia Shop - Right',
|
||||
'Ganons Tower - Conveyor Cross Pot Key', 'Ganons Tower - Double Switch Pot Key',
|
||||
'Ganons Tower - Conveyor Star Pits Pot Key', 'Ganons Tower - Mini Helmasuar Key Drop'],
|
||||
'Shopsanity1': [
|
||||
'Dark Lumberjack Shop - Left', 'Dark Lumberjack Shop - Middle', 'Dark Lumberjack Shop - Right',
|
||||
'Dark Lake Hylia Shop - Left', 'Dark Lake Hylia Shop - Middle', 'Dark Lake Hylia Shop - Right',
|
||||
'Paradox Shop - Left', 'Paradox Shop - Middle', 'Paradox Shop - Right',
|
||||
'Kakariko Shop - Left', 'Kakariko Shop - Middle', 'Kakariko Shop - Right',
|
||||
'Capacity Upgrade - Left']),
|
||||
LocationGroup("Hylia Shop").flags(False, False, True).locs([
|
||||
'Kakariko Shop - Left', 'Kakariko Shop - Middle', 'Kakariko Shop - Right', 'Capacity Upgrade - Left'],
|
||||
'Shopsanity2': [
|
||||
'Red Shield Shop - Left', 'Red Shield Shop - Middle', 'Red Shield Shop - Right',
|
||||
'Village of Outcasts Shop - Left', 'Village of Outcasts Shop - Middle', 'Village of Outcasts Shop - Right',
|
||||
'Dark Potion Shop - Left', 'Dark Potion Shop - Middle', 'Dark Potion Shop - Right',
|
||||
'Lake Hylia Shop - Left', 'Lake Hylia Shop - Middle', 'Lake Hylia Shop - Right',
|
||||
'Capacity Upgrade - Right']),
|
||||
LocationGroup("Map Validation").locs([
|
||||
'Hyrule Castle - Map Chest',
|
||||
'Eastern Palace - Map Chest', 'Desert Palace - Map Chest', 'Tower of Hera - Map Chest',
|
||||
'Palace of Darkness - Map Chest', 'Swamp Palace - Map Chest', 'Skull Woods - Map Chest',
|
||||
"Thieves' Town - Map Chest", 'Ice Palace - Map Chest', 'Misery Mire - Map Chest',
|
||||
'Turtle Rock - Roller Room - Left', 'Ganons Tower - Map Chest', 'Ganons Tower - Validation Chest']),
|
||||
LocationGroup("SahasWell+MireHopeDDMShop").flags(False, False, True).locs([
|
||||
'Dark Death Mountain Shop - Left', 'Dark Death Mountain Shop - Middle', 'Dark Death Mountain Shop - Right',
|
||||
'Kakariko Well - Bottom', 'Kakariko Well - Left', 'Kakariko Well - Middle', 'Kakariko Well - Right',
|
||||
"Sahasrahla's Hut - Left", "Sahasrahla's Hut - Right", "Sahasrahla's Hut - Middle",
|
||||
'Mire Shed - Left', 'Ganons Tower - Hope Room - Left', 'Ganons Tower - Hope Room - Right']),
|
||||
LocationGroup("Tower Pain").flags(True).locs([
|
||||
'Castle Tower - Room 03', 'Castle Tower - Dark Maze',
|
||||
'Ganons Tower - DMs Room - Bottom Left', 'Ganons Tower - DMs Room - Bottom Right',
|
||||
'Ganons Tower - DMs Room - Top Left', 'Ganons Tower - DMs Room - Top Right',
|
||||
'Ganons Tower - Randomizer Room - Bottom Left', 'Ganons Tower - Randomizer Room - Bottom Right',
|
||||
'Ganons Tower - Randomizer Room - Top Left', 'Ganons Tower - Randomizer Room - Top Right',
|
||||
"Ganons Tower - Bob's Chest", 'Ganons Tower - Big Key Room - Right', 'Ganons Tower - Big Key Room - Left']),
|
||||
LocationGroup("Retro Shops").flags(False, False, True, True).locs([
|
||||
'Old Man Sword Cave Item 1', 'Take-Any #1 Item 1', 'Take-Any #1 Item 2',
|
||||
'Take-Any #2 Item 1', 'Take-Any #2 Item 2', 'Take-Any #3 Item 1', 'Take-Any #3 Item 2',
|
||||
'Take-Any #4 Item 1', 'Take-Any #4 Item 2', 'Swamp Palace - Entrance',
|
||||
'Ganons Tower - Compass Room - Bottom Left', 'Ganons Tower - Compass Room - Top Right',
|
||||
'Ganons Tower - Compass Room - Bottom Right',
|
||||
])
|
||||
'Lake Hylia Shop - Left', 'Lake Hylia Shop - Middle', 'Lake Hylia Shop - Right', 'Capacity Upgrade - Right',
|
||||
],
|
||||
'ShopsanityLeft': ['Potion Shop - Left', 'Potion Shop - Middle', 'Potion Shop - Right']
|
||||
}
|
||||
|
||||
leftovers = [
|
||||
'Ganons Tower - DMs Room - Top Right', 'Ganons Tower - DMs Room - Top Left',
|
||||
'Ganons Tower - Compass Room - Top Right', 'Ganons Tower - Randomizer Room - Top Left',
|
||||
'Ganons Tower - Randomizer Room - Top Right',"Ganons Tower - Bob's Chest", 'Ganons Tower - Big Key Room - Left',
|
||||
'Ganons Tower - Big Key Room - Right', 'Ganons Tower - Mini Helmasaur Room - Left',
|
||||
'Ganons Tower - Mini Helmasaur Room - Right',
|
||||
]
|
||||
|
||||
vanilla_swords = {"Link's Uncle", 'Master Sword Pedestal', 'Blacksmith', 'Pyramid Fairy - Left'}
|
||||
|
||||
trash_items = {
|
||||
'Nothing': -1,
|
||||
|
||||
Reference in New Issue
Block a user