From 3a5a918012083e19e4a76645d7584aaad8632d1b Mon Sep 17 00:00:00 2001 From: aerinon Date: Tue, 24 Dec 2019 07:15:34 -0700 Subject: [PATCH] Mark regions as light/dark world after dungeons are connected up. --- Main.py | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/Main.py b/Main.py index e095db6f..b6aed083 100644 --- a/Main.py +++ b/Main.py @@ -63,20 +63,19 @@ def main(args, seed=None): if world.mode != 'inverted': for player in range(1, world.players + 1): link_entrances(world, player) - - mark_light_world_regions(world) else: for player in range(1, world.players + 1): link_inverted_entrances(world, player) - mark_dark_world_regions(world) - logger.info('Shuffling dungeons') for player in range(1, world.players + 1): link_doors(world, player) - # todo: mark regions after linking doors - for bunny logic? + if world.mode != 'inverted': + mark_light_world_regions(world) + else: + mark_dark_world_regions(world) logger.info('Generating Item Pool.')