Fixes for compatibility with compiling perf
Couple fixes for standard+ER
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@@ -1787,8 +1787,8 @@ class Spoiler(object):
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for player in range(1, self.world.players + 1):
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if self.world.boss_shuffle[player] != 'none':
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bossmap = self.bosses[player] if self.world.players > 1 else self.bosses
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outfile.write(f'\n\nBosses (Player {player}):\n\n')
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outfile.write('\n'.join([f'{x}: {y}' for x, y in bossmap.items()]))
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outfile.write(f'\n\nBosses ({self.world.get_player_names(player)}):\n\n')
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outfile.write('\n'.join([f'{x}: {y}' for x, y in bossmap.items() if y not in ['Agahnim', 'Agahnim 2', 'Ganon']]))
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# locations: Change up location names; in the instance of a location with multiple sections, it'll try to translate the room name
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# items: Item names
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