Update base rom and handle starting bomb upgrades
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@@ -272,7 +272,7 @@ def generate_itempool(world, player):
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for item in precollected_items:
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world.push_precollected(ItemFactory(item, player))
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if (world.mode[player] == 'standard' and not world.state.has_blunt_weapon(player)
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if (world.mode[player] == 'standard' and not (world.state.has_bomb_level(player, 1) if world.swords[player] else world.state.has_blunt_weapon(player))
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and not world.state.has_bomb_level(player, 1)):
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if world.swords[player] == 'bombs' and "Link's Uncle" not in placed_items:
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possible_weapons = []
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