Update item counter for mystery
Fixed bug with door restart Made retro keys more lenient with door shuffle
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@@ -35,7 +35,7 @@ def link_doors(world, player):
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door.dest = None
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door.entranceFlag = False
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ent = door.entrance
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if door.type != DoorType.Logical and ent.connected_region is not None:
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if (door.type != DoorType.Logical or door.controller) and ent.connected_region is not None:
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ent.connected_region.entrances = [x for x in ent.connected_region.entrances if x != ent]
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ent.connected_region = None
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for portal in world.dungeon_portals[player]:
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@@ -2012,6 +2012,7 @@ class DROptions(Flag):
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OriginalPalettes = 0x20
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Open_PoD_Wall = 0x40 # If on, pre opens the PoD wall, no bow required
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Open_Desert_Wall = 0x80 # If on, pre opens the desert wall, no fire required
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Hide_Total = 0x100
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# DATA GOES DOWN HERE
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