diff --git a/OWGSets.py b/OWGSets.py index 11fa7ea9..ca00a57b 100644 --- a/OWGSets.py +++ b/OWGSets.py @@ -110,8 +110,9 @@ def get_boots_clip_exits_lw(inverted = False): 'Lake Hylia Island Clip Spot', 'Death Mountain Descent', 'Graveyard Ledge Clip Spot', + # TODO: Why is this listed as a special OWG only entrance? # Also requires a waterwalk setup, but the point still remains. - 'Waterfall of Wishing', + # 'Waterfall of Wishing', ] if not inverted: exits.append('Spectacle Rock Clip Spot') diff --git a/Rules.py b/Rules.py index 0543f2e3..afe13f2a 100644 --- a/Rules.py +++ b/Rules.py @@ -1560,7 +1560,7 @@ def set_bunny_rules(world, player): bunny_impassable_caves = ['Bumper Cave', 'Two Brothers House', 'Hookshot Cave', 'Skull Woods First Section (Right)', 'Skull Woods First Section (Left)', 'Skull Woods First Section (Top)', 'Turtle Rock (Entrance)', 'Turtle Rock (Second Section)', 'Turtle Rock (Big Chest)', 'Skull Woods Second Section (Drop)', 'Turtle Rock (Eye Bridge)', 'Sewers', 'Pyramid', 'Spiral Cave (Top)', 'Desert Palace Main (Inner)', 'Fairy Ascension Cave (Drop)'] - bunny_accessible_locations = ['Link\'s Uncle', 'Sahasrahla', 'Sick Kid', 'Lost Woods Hideout', 'Lumberjack Tree', 'Checkerboard Cave', 'Potion Shop', 'Spectacle Rock Cave', 'Pyramid', 'Hype Cave - Generous Guy', 'Peg Cave', 'Bumper Cave Ledge', 'Dark Blacksmith Ruins'] + bunny_accessible_locations = ['Link\'s Uncle', 'Sahasrahla', 'Sick Kid', 'Lost Woods Hideout', 'Lumberjack Tree', 'Checkerboard Cave', 'Potion Shop', 'Spectacle Rock Cave', 'Pyramid', 'Hype Cave - Generous Guy', 'Peg Cave', 'Bumper Cave Ledge', 'Dark Blacksmith Ruins', 'Spectacle Rock', 'Bombos Tablet'] def path_to_access_rule(path, entrance): @@ -1662,7 +1662,7 @@ def set_inverted_bunny_rules(world, player): bunny_impassable_caves = ['Bumper Cave', 'Two Brothers House', 'Hookshot Cave', 'Skull Woods First Section (Right)', 'Skull Woods First Section (Left)', 'Skull Woods First Section (Top)', 'Turtle Rock (Entrance)', 'Turtle Rock (Second Section)', 'Turtle Rock (Big Chest)', 'Skull Woods Second Section (Drop)', 'Turtle Rock (Eye Bridge)', 'Sewers', 'Pyramid', 'Spiral Cave (Top)', 'Desert Palace Main (Inner)', 'Fairy Ascension Cave (Drop)', 'The Sky'] - bunny_accessible_locations = ['Link\'s Uncle', 'Sahasrahla', 'Sick Kid', 'Lost Woods Hideout', 'Lumberjack Tree', 'Checkerboard Cave', 'Potion Shop', 'Spectacle Rock Cave', 'Pyramid', 'Hype Cave - Generous Guy', 'Peg Cave', 'Bumper Cave Ledge', 'Dark Blacksmith Ruins', 'Bombos Tablet Ledge', 'Ether Tablet', 'Purple Chest'] + bunny_accessible_locations = ['Link\'s Uncle', 'Sahasrahla', 'Sick Kid', 'Lost Woods Hideout', 'Lumberjack Tree', 'Checkerboard Cave', 'Potion Shop', 'Spectacle Rock Cave', 'Pyramid', 'Hype Cave - Generous Guy', 'Peg Cave', 'Bumper Cave Ledge', 'Dark Blacksmith Ruins', 'Spectacle Rock', 'Bombos Tablet', 'Ether Tablet', 'Purple Chest'] def path_to_access_rule(path, entrance):