Start of pikit mode

This commit is contained in:
2026-02-01 21:42:11 -06:00
parent 6859f5cd24
commit 3bb0d82cab
7 changed files with 15 additions and 15 deletions

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@@ -1159,10 +1159,10 @@ def get_pool_core(world, player, progressive, shuffle, difficulty, treasure_hunt
thisbottle = random.choice(diff.bottles) thisbottle = random.choice(diff.bottles)
pool.append(thisbottle) pool.append(thisbottle)
if want_progressives(): # if want_progressives():
pool.extend(diff.progressiveshield) # pool.extend(diff.progressiveshield)
else: # else:
pool.extend(diff.basicshield) # pool.extend(diff.basicshield)
if want_progressives(): if want_progressives():
pool.extend(diff.progressivearmor) pool.extend(diff.progressivearmor)

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@@ -1178,7 +1178,7 @@ def create_shops(world, player):
if (world.is_tile_swapped(0x35, player) and region_name == 'Dark Lake Hylia Shop') \ if (world.is_tile_swapped(0x35, player) and region_name == 'Dark Lake Hylia Shop') \
or (not world.is_tile_swapped(0x35, player) and region_name == 'Lake Hylia Shop'): or (not world.is_tile_swapped(0x35, player) and region_name == 'Lake Hylia Shop'):
locked = True locked = True
inventory = [('Blue Potion', 160), ('Blue Shield', 50), ('Bombs (10)', 50)] inventory = [('Blue Potion', 160), ('Small Heart', 10), ('Bombs (10)', 50)]
custom = True custom = True
region = world.get_region(region_name, player) region = world.get_region(region_name, player)
shop = Shop(region, room_id, type, shopkeeper, custom, locked, sram) shop = Shop(region, room_id, type, shopkeeper, custom, locked, sram)
@@ -1366,11 +1366,11 @@ bonk_table_by_location = {y: x for x, y in bonk_table_by_location_id.items()}
# (room_id, type, shopkeeper, custom, locked, [items]) # (room_id, type, shopkeeper, custom, locked, [items])
# item = (item, price, max=0, replacement=None, replacement_price=0) # item = (item, price, max=0, replacement=None, replacement_price=0)
_basic_shop_defaults = [('Red Potion', 150), ('Small Heart', 10), ('Bombs (10)', 50)] _basic_shop_defaults = [('Red Potion', 150), ('Small Heart', 10), ('Bombs (10)', 50)]
_dark_world_shop_defaults = [('Red Potion', 150), ('Blue Shield', 50), ('Bombs (10)', 50)] _dark_world_shop_defaults = [('Red Potion', 150), ('Small Heart', 10), ('Bombs (10)', 50)]
shop_table = { shop_table = {
'Dark Death Mountain Shop': (0x0112, ShopType.Shop, 0xC1, False, False, _basic_shop_defaults, 0), 'Dark Death Mountain Shop': (0x0112, ShopType.Shop, 0xC1, False, False, _basic_shop_defaults, 0),
'Red Shield Shop': (0x0110, ShopType.Shop, 0xC1, False, False, 'Red Shield Shop': (0x0110, ShopType.Shop, 0xC1, False, False,
[('Red Shield', 500), ('Bee', 10), ('Arrows (10)', 30)], 3), [('Bombs (10)', 50), ('Bee', 10), ('Arrows (10)', 30)], 3),
'Dark Lake Hylia Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 6), 'Dark Lake Hylia Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 6),
'Dark Lumberjack Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 9), 'Dark Lumberjack Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 9),
'Village of Outcasts Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 12), 'Village of Outcasts Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 12),

8
Rom.py
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@@ -85,7 +85,7 @@ from Utils import int16_as_bytes, int32_as_bytes, local_path, snes_to_pc
from Versions import DRVersion, GKVersion, ORVersion from Versions import DRVersion, GKVersion, ORVersion
JAP10HASH = '03a63945398191337e896e5771f77173' JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = 'a746c6916c3ca8e89df7d7ac79d354dd' RANDOMIZERBASEHASH = '7ab93fa81cc8599f7025bc2d09a661a0'
class JsonRom(object): class JsonRom(object):
@@ -2970,9 +2970,9 @@ def text_for_item(item, world, player, team):
def init_open_mode_sram(rom): def init_open_mode_sram(rom):
rom.initial_sram.pre_open_castle_gate() rom.initial_sram.pre_open_castle_gate()
rom.initial_sram.set_progress_indicator(0x02) rom.initial_sram.set_progress_indicator(0x00)
rom.initial_sram.set_progress_flags(0x14) rom.initial_sram.set_progress_flags(0x04)
rom.initial_sram.set_starting_entrance(0x01) rom.initial_sram.set_starting_entrance(0x00)
def init_standard_mode_sram(rom): def init_standard_mode_sram(rom):
rom.initial_sram.set_progress_indicator(0x00) rom.initial_sram.set_progress_indicator(0x00)

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@@ -1567,7 +1567,6 @@ class TextTable(object):
'hylian_text_2', 'hylian_text_2',
'desert_entry_translated', 'desert_entry_translated',
'uncle_dying_sewer', 'uncle_dying_sewer',
'telepathic_intro',
'desert_thief_sitting', 'desert_thief_sitting',
'desert_thief_following', 'desert_thief_following',
'desert_thief_question', 'desert_thief_question',
@@ -1611,7 +1610,7 @@ class TextTable(object):
text['zelda_save_sewers'] = CompressedTextMapper.convert("You saved me!") text['zelda_save_sewers'] = CompressedTextMapper.convert("You saved me!")
text['priest_info'] = CompressedTextMapper.convert("So, I'm the dude that will protect Zelda. Don't worry, I got this covered.") text['priest_info'] = CompressedTextMapper.convert("So, I'm the dude that will protect Zelda. Don't worry, I got this covered.")
text['zelda_sanctuary_before_leave'] = CompressedTextMapper.convert("Be careful!") text['zelda_sanctuary_before_leave'] = CompressedTextMapper.convert("Be careful!")
text['telepathic_intro'] = CompressedTextMapper.convert("{NOBORDER}\n{SPEED6}\nHey, come find me and help me!") text['telepathic_intro'] = CompressedTextMapper.convert("{NOBORDER}\n{SPEED6}\n\nBring me shields...")
# 20 # 20
text['telepathic_reminder'] = CompressedTextMapper.convert("{NOBORDER}\n{SPEED6}\nI'm in the castle basement.") text['telepathic_reminder'] = CompressedTextMapper.convert("{NOBORDER}\n{SPEED6}\nI'm in the castle basement.")
text['zelda_go_to_throne'] = CompressedTextMapper.convert("Go north to the throne.") text['zelda_go_to_throne'] = CompressedTextMapper.convert("Go north to the throne.")
@@ -2058,5 +2057,6 @@ class TextTable(object):
text['ganon_phase_3_silvers'] = CompressedTextMapper.convert("Oh no! Silver! My one true weakness!") text['ganon_phase_3_silvers'] = CompressedTextMapper.convert("Oh no! Silver! My one true weakness!")
text['murahdahla'] = CompressedTextMapper.convert("Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n{PAUSE3}\n… … …\nWait! You can see me? I knew I should have\nhidden in a hollow tree.") text['murahdahla'] = CompressedTextMapper.convert("Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n{PAUSE3}\n… … …\nWait! You can see me? I knew I should have\nhidden in a hollow tree.")
text['mastersword_pedestal_goal'] = CompressedTextMapper.convert("To claim thy reward, you must present all 3 Pendants of Virtue.") text['mastersword_pedestal_goal'] = CompressedTextMapper.convert("To claim thy reward, you must present all 3 Pendants of Virtue.")
text['already_have_shield'] = CompressedTextMapper.convert("You already have a shield...")
text['end_pad_data'] = bytearray([0xfb]) text['end_pad_data'] = bytearray([0xfb])
text['terminator'] = bytearray([0xFF, 0xFF]) text['terminator'] = bytearray([0xFF, 0xFF])

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@@ -1998,7 +1998,7 @@ def init_vanilla_sprites():
create_sprite(0x0103, EnemySprite.Drunkard, 0x00, 0, 0x06, 0x15) create_sprite(0x0103, EnemySprite.Drunkard, 0x00, 0, 0x06, 0x15)
create_sprite(0x0103, EnemySprite.AdultNpc, 0x00, 0, 0x0a, 0x1b) create_sprite(0x0103, EnemySprite.AdultNpc, 0x00, 0, 0x0a, 0x1b)
create_sprite(0x0103, EnemySprite.Innkeeper, 0x00, 0, 0x17, 0x17) create_sprite(0x0103, EnemySprite.Innkeeper, 0x00, 0, 0x17, 0x17)
create_sprite(0x0104, EnemySprite.UnclePriest, 0x00, 0, 0x1a, 0x17) create_sprite(0x0104, EnemySprite.Pikit, 0x00, 0, 0x1a, 0x18)
create_sprite(0x0105, EnemySprite.Wiseman, 0x00, 0, 0x07, 0x18) create_sprite(0x0105, EnemySprite.Wiseman, 0x00, 0, 0x07, 0x18)
create_sprite(0x0106, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x1b) create_sprite(0x0106, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x1b)
create_sprite(0x0107, EnemySprite.BonkItem, 0x00, 0, 0x03, 0x15) create_sprite(0x0107, EnemySprite.BonkItem, 0x00, 0, 0x03, 0x15)

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@@ -456,7 +456,7 @@ vanilla_sheets = [
(0x47, 0x49, 0x2B, 0x2D), (0x46, 0x49, 0x1C, 0x52), (0x00, 0x49, 0x1C, 0x52), (0x5D, 0x49, 0x00, 0x52), (0x47, 0x49, 0x2B, 0x2D), (0x46, 0x49, 0x1C, 0x52), (0x00, 0x49, 0x1C, 0x52), (0x5D, 0x49, 0x00, 0x52),
(0x46, 0x49, 0x13, 0x52), (0x4B, 0x4D, 0x4A, 0x5A), (0x47, 0x49, 0x1C, 0x52), (0x4B, 0x4D, 0x39, 0x36), (0x46, 0x49, 0x13, 0x52), (0x4B, 0x4D, 0x4A, 0x5A), (0x47, 0x49, 0x1C, 0x52), (0x4B, 0x4D, 0x39, 0x36),
(0x1F, 0x2C, 0x2E, 0x52), (0x1F, 0x2C, 0x2E, 0x1D), (0x2F, 0x2C, 0x2E, 0x52), (0x2F, 0x2C, 0x2E, 0x31), (0x1F, 0x2C, 0x2E, 0x52), (0x1F, 0x2C, 0x2E, 0x1D), (0x2F, 0x2C, 0x2E, 0x52), (0x2F, 0x2C, 0x2E, 0x31),
(0x1F, 0x1E, 0x30, 0x52), (0x51, 0x49, 0x13, 0x00), (0x4F, 0x49, 0x13, 0x50), (0x4F, 0x4D, 0x4A, 0x50), (0x1F, 0x1E, 0x30, 0x52), (0x51, 0x49, 0x13, 0x1B), (0x4F, 0x49, 0x13, 0x50), (0x4F, 0x4D, 0x4A, 0x50),
(0x4B, 0x49, 0x4C, 0x2B), (0x1F, 0x20, 0x22, 0x53), (0x55, 0x3D, 0x42, 0x43), (0x1F, 0x1E, 0x23, 0x52), (0x4B, 0x49, 0x4C, 0x2B), (0x1F, 0x20, 0x22, 0x53), (0x55, 0x3D, 0x42, 0x43), (0x1F, 0x1E, 0x23, 0x52),
(0x1F, 0x1E, 0x39, 0x3A), (0x1F, 0x1E, 0x3A, 0x3E), (0x1F, 0x1E, 0x3C, 0x3D), (0x40, 0x1E, 0x27, 0x3F), (0x1F, 0x1E, 0x39, 0x3A), (0x1F, 0x1E, 0x3A, 0x3E), (0x1F, 0x1E, 0x3C, 0x3D), (0x40, 0x1E, 0x27, 0x3F),