Fix some multiworld merge issues

This commit is contained in:
compiling
2020-10-30 17:35:32 +11:00
parent 2d6910024f
commit 3bbad7bd91

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@@ -181,32 +181,32 @@ def get_invalid_bunny_revival_dungeons():
def overworld_glitches_rules(world, player):
# Boots-accessible locations.
create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'), lambda state: state.can_boots_clip_lw(player))
create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted'), lambda state: state.can_boots_clip_dw(player))
create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode == 'inverted'), lambda state: state.can_boots_clip_lw(player))
create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode == 'inverted'), lambda state: state.can_boots_clip_dw(player))
if world.mode[player] != 'inverted':
if world.mode != 'inverted':
create_owg_connections(player, world, [('Ice Palace Clip', 'South Dark World', 'Dark Lake Hylia Central Island')], lambda state: state.can_boots_clip_dw(player) and state.has('Flippers', player))
# Glitched speed drops.
create_owg_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'), lambda state: state.can_get_glitched_speed_dw(player))
create_owg_connections(player, world, get_glitched_speed_drops_dw(world.mode == 'inverted'), lambda state: state.can_get_glitched_speed_dw(player))
# Dark Death Mountain Ledge Clip Spot also accessible with mirror.
if world.mode[player] != 'inverted':
if world.mode != 'inverted':
add_alternate_rule(world.get_entrance('Dark Death Mountain Ledge Clip Spot', player), lambda state: state.has_Mirror(player))
# Mirror clip spots.
if world.mode[player] != 'inverted':
if world.mode != 'inverted':
create_owg_connections(player, world, get_mirror_clip_spots_dw(), lambda state: state.has_Mirror(player))
else:
create_owg_connections(player, world, get_mirror_clip_spots_lw(), lambda state: state.has_Mirror(player))
# Regions that require the boots and some other stuff.
if world.mode[player] != 'inverted':
if world.mode != 'inverted':
world.get_entrance('Turtle Rock Teleporter', player).access_rule = lambda state: (state.can_boots_clip_lw(player) or state.can_lift_heavy_rocks(player)) and state.has('Hammer', player)
add_alternate_rule(world.get_entrance('Waterfall of Wishing', player), lambda state: state.has('Moon Pearl', player) or state.has_Boots(player))
else:
add_alternate_rule(world.get_entrance('Waterfall of Wishing Cave', player), lambda state: state.has('Moon Pearl', player))
world.get_entrance('Dark Desert Teleporter', player).access_rule = lambda state: (state.has('Flute', player) or state.has_Boots(player)) and state.can_lift_heavy_rocks(player)
world.get_entrance('Dark Desert Teleporter', player).access_rule = lambda state: (state.can_flute(player) or state.has_Boots(player)) and state.can_lift_heavy_rocks(player)
add_alternate_rule(world.get_entrance('Catfish Exit Rock', player), lambda state: state.can_boots_clip_dw(player))
add_alternate_rule(world.get_entrance('East Dark World Broken Bridge Pass', player), lambda state: state.can_boots_clip_dw(player))