UW Enemizer work
Refinements for data table support
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15
Rom.py
15
Rom.py
@@ -37,7 +37,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '61c296effe6180274721d570d2471e1c'
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RANDOMIZERBASEHASH = '0587709ac8c5f2abf95b14d1e1264945'
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class JsonRom(object):
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@@ -1539,20 +1539,11 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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if room.player == player and room.modified:
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rom.write_bytes(room.address(), room.rom_data())
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if world.pottery[player] not in ['none']:
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rom.write_bytes(snes_to_pc(0x1F8375), int32_as_bytes(0x2B8000))
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# make hammer pegs use different tiles
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Room0127.write_to_rom(snes_to_pc(0x2B8000), rom)
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if world.pot_contents[player]:
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if world.data_tables[player]:
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colorize_pots = is_mystery or (world.pottery[player] not in ['vanilla', 'lottery']
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and (world.colorizepots[player]
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or world.pottery[player] in ['reduced', 'clustered']))
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if world.pot_contents[player].size() > 0x11c0:
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raise Exception('Pot table is too big for current area')
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world.pot_contents[player].write_pot_data_to_rom(rom, colorize_pots)
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# todo: write sprites
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world.data_tables[player].write_to_rom(rom)
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write_strings(rom, world, player, team)
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