fix lamp rules for multis
This commit is contained in:
17
ItemList.py
17
ItemList.py
@@ -1081,10 +1081,7 @@ def get_pool_core(world, player, progressive, shuffle, difficulty, treasure_hunt
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else:
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pool.extend(basicgloves)
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if world.dark_rooms[player] in ['require_lamp']:
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lamps_needed_for_dark_rooms = 1
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else:
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lamps_needed_for_dark_rooms = 0
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lamps_needed_for_dark_rooms = 1
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# old insanity shuffle didn't have fake LW/DW logic so this used to be conditional
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pool.extend(['Magic Mirror', 'Moon Pearl'])
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@@ -1304,10 +1301,7 @@ def make_custom_item_pool(world, player, progressive, shuffle, difficulty, timer
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diff = difficulties[difficulty]
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if world.dark_rooms[player] in ['require_lamp']:
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lamps_needed_for_dark_rooms = 1
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else:
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lamps_needed_for_dark_rooms = 0
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lamps_needed_for_dark_rooms = 1
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# expert+ difficulties produce the same contents for
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# all bottles, since only one bottle is available
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@@ -1517,12 +1511,7 @@ def make_customizer_pool(world, player):
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pool.remove('Fighter Sword')
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pool.append('Rupees (50)')
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if world.dark_rooms[player] in ['require_lamp']:
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lamps_needed_for_dark_rooms = 1
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else:
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lamps_needed_for_dark_rooms = 0
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return pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms
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return pool, placed_items, precollected_items, clock_mode, 1
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filler_items = {
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