Merge branch 'OverworldShuffleDev' into OverworldShuffle
This commit is contained in:
@@ -1,5 +1,10 @@
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# Changelog
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# Changelog
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## 0.3.0.3
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- Fixed issue with new Cold Fairy Statue location not dropping correct item
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- Fixed issue with Multiworld due to new Cold Fairy Statue location
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- Improved water collision to only target Heart Piece sprites (rando items)
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## 0.3.0.2
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## 0.3.0.2
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- \~Merged in DR v1.2.0.12~
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- \~Merged in DR v1.2.0.12~
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- Fixed some door landing issues
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- Fixed some door landing issues
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@@ -144,6 +144,7 @@ location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
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'Mini Moldorm Cave - Far Right': (0x123, 0x80),
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'Mini Moldorm Cave - Far Right': (0x123, 0x80),
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'Mini Moldorm Cave - Generous Guy': (0x123, 0x400),
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'Mini Moldorm Cave - Generous Guy': (0x123, 0x400),
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'Ice Rod Cave': (0x120, 0x10),
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'Ice Rod Cave': (0x120, 0x10),
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'Cold Fairy Statue': (0x120, 0x200),
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'Bonk Rock Cave': (0x124, 0x10),
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'Bonk Rock Cave': (0x124, 0x10),
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'Desert Palace - Big Chest': (0x73, 0x10),
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'Desert Palace - Big Chest': (0x73, 0x10),
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'Desert Palace - Torch': (0x73, 0x400),
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'Desert Palace - Torch': (0x73, 0x400),
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@@ -936,6 +937,7 @@ async def track_locations(ctx : Context, roomid, roomdata):
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from OWEdges import OWTileRegions
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from OWEdges import OWTileRegions
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for location, (_, flag, _, _, region_name, _) in bonk_prize_table.items():
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for location, (_, flag, _, _, region_name, _) in bonk_prize_table.items():
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if location not in ctx.locations_checked:
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if location not in ctx.locations_checked:
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if region_name in OWTileRegions:
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screenid = OWTileRegions[region_name]
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screenid = OWTileRegions[region_name]
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ow_unchecked[location] = (screenid, flag)
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ow_unchecked[location] = (screenid, flag)
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ow_begin = min(ow_begin, screenid)
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ow_begin = min(ow_begin, screenid)
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@@ -148,7 +148,7 @@ def get_boots_clip_exits_lw(world, player):
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for names, parent_regions, target_regions in boots_clips:
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for names, parent_regions, target_regions in boots_clips:
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region_pair = get_world_pair(world, player, get_region_pairs(world, player, names, parent_regions, target_regions), True)
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region_pair = get_world_pair(world, player, get_region_pairs(world, player, names, parent_regions, target_regions), True)
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if region_pair and region_pair[2]:
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if region_pair and region_pair[2]:
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assert(region_pair[0], f'Exit name missing in OWG pairing from {region_pair[1]} to {region_pair[2]}')
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assert region_pair[0], f'Exit name missing in OWG pairing from {region_pair[1]} to {region_pair[2]}'
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yield(region_pair[0], region_pair[1], region_pair[2])
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yield(region_pair[0], region_pair[1], region_pair[2])
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@@ -164,7 +164,7 @@ def get_boots_clip_exits_dw(world, player):
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for names, parent_regions, target_regions in boots_clips:
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for names, parent_regions, target_regions in boots_clips:
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region_pair = get_world_pair(world, player, get_region_pairs(world, player, names, parent_regions, target_regions), False)
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region_pair = get_world_pair(world, player, get_region_pairs(world, player, names, parent_regions, target_regions), False)
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if region_pair and region_pair[2]:
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if region_pair and region_pair[2]:
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assert(region_pair[0], f'Exit name missing in OWG pairing from {region_pair[1]} to {region_pair[2]}')
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assert region_pair[0], f'Exit name missing in OWG pairing from {region_pair[1]} to {region_pair[2]}'
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yield(region_pair[0], region_pair[1], region_pair[2])
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yield(region_pair[0], region_pair[1], region_pair[2])
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@@ -191,7 +191,7 @@ def get_mirror_clip_spots(world, player):
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for names, parent_regions, target_regions in mirror_clips:
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for names, parent_regions, target_regions in mirror_clips:
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region_pair = get_world_pair(world, player, get_region_pairs(world, player, names, parent_regions, target_regions), False)
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region_pair = get_world_pair(world, player, get_region_pairs(world, player, names, parent_regions, target_regions), False)
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if region_pair and region_pair[2] and not world.is_tile_lw_like(OWTileRegions[region_pair[1]], player):
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if region_pair and region_pair[2] and not world.is_tile_lw_like(OWTileRegions[region_pair[1]], player):
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assert(region_pair[0], f'Exit name missing in OWG pairing from {region_pair[1]} to {region_pair[2]}')
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assert region_pair[0], f'Exit name missing in OWG pairing from {region_pair[1]} to {region_pair[2]}'
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yield(region_pair[0], region_pair[1], region_pair[2])
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yield(region_pair[0], region_pair[1], region_pair[2])
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@@ -205,7 +205,7 @@ def get_mirror_offset_spots(world, player):
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for names, parent_regions, target_regions, path_to in mirror_offsets:
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for names, parent_regions, target_regions, path_to in mirror_offsets:
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region_pair = get_world_pair(world, player, get_region_pairs(world, player, names, parent_regions, target_regions, path_to), False)
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region_pair = get_world_pair(world, player, get_region_pairs(world, player, names, parent_regions, target_regions, path_to), False)
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if region_pair and region_pair[2] and not world.is_tile_lw_like(OWTileRegions[region_pair[1]], player):
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if region_pair and region_pair[2] and not world.is_tile_lw_like(OWTileRegions[region_pair[1]], player):
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assert(region_pair[0], f'Exit name missing in OWG pairing from {region_pair[1]} to {region_pair[2]}')
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assert region_pair[0], f'Exit name missing in OWG pairing from {region_pair[1]} to {region_pair[2]}'
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yield(region_pair[0], region_pair[1], region_pair[2], region_pair[3])
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yield(region_pair[0], region_pair[1], region_pair[2], region_pair[3])
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@@ -7,7 +7,7 @@ from OWEdges import OWTileRegions, OWEdgeGroups, OWEdgeGroupsTerrain, OWExitType
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from OverworldGlitchRules import create_owg_connections
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from OverworldGlitchRules import create_owg_connections
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from Utils import bidict
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from Utils import bidict
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version_number = '0.3.0.2'
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version_number = '0.3.0.3'
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# branch indicator is intentionally different across branches
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# branch indicator is intentionally different across branches
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version_branch = ''
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version_branch = ''
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5
Rom.py
5
Rom.py
@@ -38,7 +38,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '4458a348e3040d79d0e28d572579fcb5'
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RANDOMIZERBASEHASH = 'c27bdd316ea8312214643e0a4ea32c10'
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class JsonRom(object):
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class JsonRom(object):
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@@ -1651,7 +1651,8 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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if world.shuffle_bonk_drops[player]:
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if world.shuffle_bonk_drops[player]:
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# warning, this temporary patch might cause fairies to respawn differently?, limiting this to bonk drop mode only
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# warning, this temporary patch might cause fairies to respawn differently?, limiting this to bonk drop mode only
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rom.write_byte(snes_to_pc(0x0DB808), 0x03) # patch fairies sprites to not permadeath like enemies
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rom.write_byte(snes_to_pc(0x0DB808), 0x03) # patch fairies sprites to not permadeath like enemies
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rom.write_byte(snes_to_pc(0x1DF6D8), 0) # allows sprites to travel across water / same flag as write_enemizer_tweaks
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rom.write_byte(snes_to_pc(0x0DB810), 0x8A) # allows heart pieces to travel across water
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# rom.write_byte(snes_to_pc(0x0DB730), 0x08) # allows chickens to travel across water
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# allow smith into multi-entrance caves in appropriate shuffles
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# allow smith into multi-entrance caves in appropriate shuffles
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if world.shuffle[player] in ['restricted', 'full', 'lite', 'lean', 'crossed', 'insanity'] or (world.shuffle[player] == 'simple' and world.mode[player] == 'inverted'):
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if world.shuffle[player] in ['restricted', 'full', 'lite', 'lean', 'crossed', 'insanity'] or (world.shuffle[player] == 'simple' and world.mode[player] == 'inverted'):
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@@ -416,13 +416,13 @@ OWBonkGoodBeeDrop:
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LDA.l RoomDataWRAM[$0120].high : AND.b #$02 : PHA : BNE + ; check if collected
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LDA.l RoomDataWRAM[$0120].high : AND.b #$02 : PHA : BNE + ; check if collected
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LDA.b #$1B : STA $12F ; JSL Sound_SetSfx3PanLong ; seems that when you bonk, there is a pending bonk sfx, so we clear that out and replace with reveal secret sfx
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LDA.b #$1B : STA $12F ; JSL Sound_SetSfx3PanLong ; seems that when you bonk, there is a pending bonk sfx, so we clear that out and replace with reveal secret sfx
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+
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+
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LDA.l OWBonkPrizeData+(42*6+4) : BEQ + ; multiworld item
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LDA.l OWBonkPrizeTable[42].mw_player : BEQ + ; multiworld item
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LDA.l OWBonkPrizeData+(42*6+3)
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LDA.l OWBonkPrizeTable[42].loot
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JMP .spawn_item
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JMP .spawn_item
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+
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+
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.determine_type ; S = Collected, FlagBitmask, X (row + 2)
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.determine_type ; S = Collected, FlagBitmask, X (row + 2)
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LDA.l OWBonkPrizeData+(42*6+3) ; A = item id
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LDA.l OWBonkPrizeTable[42].loot ; A = item id
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CMP.b #$B0 : BNE +
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CMP.b #$B0 : BNE +
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LDA.b #$79 : JMP .sprite_transform ; transform to bees
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LDA.b #$79 : JMP .sprite_transform ; transform to bees
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+ CMP.b #$42 : BNE +
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+ CMP.b #$42 : BNE +
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@@ -455,7 +455,7 @@ OWBonkGoodBeeDrop:
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+ CMP.b #$B2 : BNE +
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+ CMP.b #$B2 : BNE +
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LDA.b #$E3 : BRA .sprite_transform ; transform to fairy
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LDA.b #$E3 : BRA .sprite_transform ; transform to fairy
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+ CMP.b #$B3 : BNE .spawn_item
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+ CMP.b #$B3 : BNE .spawn_item
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INX : INX : LDA.l OWBonkPrizeData+(42*6+5)
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INX : INX : LDA.l OWBonkPrizeTable[42].vert_offset
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CLC : ADC.b #$08 : PHA
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CLC : ADC.b #$08 : PHA
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LDA.w $0D00,Y : SEC : SBC.b 1,S : STA.w $0D00,Y
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LDA.w $0D00,Y : SEC : SBC.b 1,S : STA.w $0D00,Y
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LDA.w $0D20,Y : SBC.b #$00 : STA.w $0D20,Y : PLX
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LDA.w $0D20,Y : SBC.b #$00 : STA.w $0D20,Y : PLX
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@@ -476,7 +476,7 @@ OWBonkGoodBeeDrop:
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; spawn itemget item
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; spawn itemget item
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.spawn_item ; A = item id ; Y = bonk sprite slot ; S = Collected
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.spawn_item ; A = item id ; Y = bonk sprite slot ; S = Collected
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PLX : BEQ + : LDA.b #$00 : STA.w $0DD0,Y : BRA .return
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PLX : BEQ + : LDA.b #$00 : STA.w $0DD0,Y : BRA .return
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+ LDA.l OWBonkPrizeData+(42*6+4) : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
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+ LDA.l OWBonkPrizeTable[42].mw_player : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.b #$01 : STA !REDRAW
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LDA.b #$01 : STA !REDRAW
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@@ -494,10 +494,10 @@ OWBonkGoodBeeDrop:
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LDA.b #$00 : STA.w $0F20,Y ; layer the sprite is on
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LDA.b #$00 : STA.w $0F20,Y ; layer the sprite is on
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; sets OW event bitmask flag, uses free RAM
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; sets OW event bitmask flag, uses free RAM
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LDA.l OWBonkPrizeData+(42*6+2) : STA.w $0ED0,Y
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LDA.l OWBonkPrizeTable[42].flag : STA.w $0ED0,Y
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; determines the initial spawn point of item
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; determines the initial spawn point of item
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LDA.w $0D00,Y : SEC : SBC.l OWBonkPrizeData+(42*6+5) : STA.w $0D00,Y
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LDA.w $0D00,Y : SEC : SBC.l OWBonkPrizeTable[42].vert_offset : STA.w $0D00,Y
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LDA.w $0D20,Y : SBC #$00 : STA.w $0D20,Y
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LDA.w $0D20,Y : SBC #$00 : STA.w $0D20,Y
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LDA.b #$01 : STA !REDRAW : STA !FORCE_HEART_SPAWN
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LDA.b #$01 : STA !REDRAW : STA !FORCE_HEART_SPAWN
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@@ -506,7 +506,6 @@ OWBonkGoodBeeDrop:
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PLY
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PLY
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LDA #$08 ; makes original good bee not spawn
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LDA #$08 ; makes original good bee not spawn
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RTL
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RTL
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nop #20
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}
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}
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; Y = sprite slot index of bonk sprite
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; Y = sprite slot index of bonk sprite
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