Allow Sanc/Grave to Tile Swap when Standard + Crossworld ER
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@@ -427,14 +427,16 @@ def shuffle_tiles(world, groups, result_list, player):
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def reorganize_tile_groups(world, player):
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groups = {}
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for (name, groupType) in OWTileGroups.keys():
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if world.mode[player] != 'standard' or name not in ['Castle', 'Links', 'Central Bonk Rocks']:
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if world.mode[player] != 'standard' or name not in ['Castle', 'Links', 'Central Bonk Rocks'] \
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or (world.mode[player] == 'standard' and world.shuffle[player] in ['lite', 'liteplus', 'crossed', 'insanity'] and name == 'Castle' and groupType == 'Entrance'):
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if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'simple', 'restricted']:
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groups[(name,)] = ([], [], [])
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else:
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groups[(name, groupType)] = ([], [], [])
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for (name, groupType) in OWTileGroups.keys():
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if world.mode[player] != 'standard' or name not in ['Castle', 'Links', 'Central Bonk Rocks']:
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if world.mode[player] != 'standard' or name not in ['Castle', 'Links', 'Central Bonk Rocks'] \
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or (world.mode[player] == 'standard' and world.shuffle[player] in ['lite', 'liteplus', 'crossed', 'insanity'] and name == 'Castle' and groupType == 'Entrance'):
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(lw_owids, dw_owids) = OWTileGroups[(name, groupType,)]
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if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'simple', 'restricted']:
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(exist_owids, exist_lw_regions, exist_dw_regions) = groups[(name,)]
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