Merged in DR v1.4.7.2
This commit is contained in:
26
Rules.py
26
Rules.py
@@ -1614,16 +1614,28 @@ def standard_rules(world, player):
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add_rule(world.get_location('Secret Passage', player), lambda state: standard_escape_rule(state))
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escape_builder = world.dungeon_layouts[player]['Hyrule Castle']
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room_map = world.data_tables[player].uw_enemy_table.room_map
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stats = world.data_tables[player].enemy_stats
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for region in escape_builder.master_sector.regions:
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for loc in region.locations:
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add_rule(loc, lambda state: standard_escape_rule(state))
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if region.name in std_kill_rooms:
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for ent in std_kill_rooms[region.name][0]:
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add_rule(world.get_entrance(ent, player), lambda state: standard_escape_rule(state))
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for ent in std_kill_rooms[region.name][1]:
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entrances, trap_ables, room_id, enemy_list = std_kill_rooms[region.name]
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rule = get_challenge_rule(world, player, room_map, stats, room_id, enemy_list, region)
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for ent in entrances:
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entrance = world.get_entrance(ent, player)
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if entrance.door.trapped:
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add_rule(entrance, lambda state: standard_escape_rule(state))
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if not entrance.door or not entrance.door.entranceFlag:
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add_rule_new(entrance, rule)
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for ent in trap_ables:
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entrance = world.get_entrance(ent, player)
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if entrance.door.trapped and not entrance.door.entranceFlag:
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add_rule_new(entrance, rule)
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else:
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for loc in region.locations:
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if loc.name in kill_chests:
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locations, room_id, enemy_list = kill_chests[loc.name]
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rule = get_challenge_rule(world, player, room_map, stats, room_id, enemy_list, region)
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add_rule_new(world.get_location(loc, player), rule)
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else:
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add_rule(loc, lambda state: standard_escape_rule(state))
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set_rule(world.get_location('Zelda Pickup', player), lambda state: state.has('Big Key (Escape)', player))
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set_rule(world.get_entrance('Hyrule Castle Tapestry Backwards', player), lambda state: state.has('Zelda Herself', player))
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