Merged in DR v1.4.7.2

This commit is contained in:
codemann8
2024-12-24 05:47:28 -06:00
14 changed files with 151 additions and 88 deletions

View File

@@ -1,9 +1,7 @@
import functools
from BaseClasses import Entrance, DoorType
from BaseClasses import Entrance, DoorType, Door
from DoorShuffle import connect_simple_door
import Rules
from OverworldGlitchRules import create_no_logic_connections
from Doors import create_door
kikiskip_spots = [
("Kiki Skip", "Spectacle Rock Cave (Bottom)", "Palace of Darkness Portal")
@@ -13,7 +11,7 @@ mirehera_spots = [("Mire to Hera Clip", "Mire Torches Top", "Hera Portal")]
heraswamp_spots = [("Hera to Swamp Clip", "Mire Torches Top", "Swamp Portal")]
icepalace_spots = [("Ice Lobby Clip", "Ice Portal", "Ice Bomb Drop - Top")]
icepalace_spots = [("Ice Lobby Clip", "Ice Lobby", "Ice Bomb Drop - Top")]
thievesdesert_spots = [
("Thieves to Desert West Clip", "Thieves Attic", "Desert West Portal"),
@@ -29,10 +27,7 @@ paradox_spots = [
("Paradox Front Teleport", "Paradox Cave Front", "Paradox Cave Chest Area")
]
# Create connections between dungeons/locations
def create_hybridmajor_connections(world, player):
fix_fake_worlds = world.fix_fake_world[player]
def create_hmg_entrances_regions(world, player):
for spots in [
kikiskip_spots,
mirehera_spots,
@@ -42,35 +37,43 @@ def create_hybridmajor_connections(world, player):
specrock_spots,
paradox_spots,
]:
create_no_logic_connections(player, world, spots, connect_external=fix_fake_worlds)
for entrance, parent_region, _, *_ in spots:
parent = world.get_region(parent_region, player)
connection = Entrance(player, entrance, parent)
connection.spot_type = 'HMG'
if connection not in parent.exits:
parent.exits.append(connection)
ip_bomb_top_reg = world.get_region("Ice Bomb Drop - Top", player)
ip_clip_entrance = Entrance(player, "Ice Bomb Drop Clip", ip_bomb_top_reg)
ip_bomb_top_reg.exits.append(ip_clip_entrance)
def connect_hmg_entrances_regions(world, player):
for spots in [
kikiskip_spots,
mirehera_spots,
heraswamp_spots,
icepalace_spots,
thievesdesert_spots,
specrock_spots,
paradox_spots,
]:
for entrance, _, target_region, *_ in spots:
connection = world.get_entrance(entrance, player)
if world.fix_fake_world[player] and target_region.endswith(" Portal"):
target = world.get_portal(target_region[:-7], player).find_portal_entrance().parent_region
else:
target = world.get_region(target_region, player)
connection.connect(target)
# Add the new Ice path (back of bomb drop to front) to the world and model it properly
clip_door = create_door(player, "Ice Bomb Drop Clip", DoorType.Logical)
ip_clip_entrance = world.get_entrance('Ice Bomb Drop Clip', 1)
clip_door = Door(player, "Ice Bomb Drop Clip", DoorType.Logical, ip_clip_entrance)
world.doors += [clip_door]
world.initialize_doors([clip_door])
ice_bomb_top_reg = world.get_region("Ice Bomb Drop - Top", player)
ice_bomb_top_reg.exits.append(
Entrance(player, "Ice Bomb Drop Clip", ice_bomb_top_reg)
)
connect_simple_door(world, "Ice Bomb Drop Clip", "Ice Bomb Drop", player)
def get_hybridmajor_connection_entrances():
connections = []
for connector in (
kikiskip_spots
+ mirehera_spots
+ heraswamp_spots
+ icepalace_spots
+ thievesdesert_spots
+ specrock_spots
+ paradox_spots
):
connections.append(connector[0])
connections.append('Ice Bomb Drop Clip')
return set(connections)
# For some entrances, we need to fake having pearl, because we're in fake DW/LW.
# This creates a copy of the input state that has Moon Pearl.
def fake_pearl_state(state, player):