Fix bombbag bug
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@@ -15,6 +15,8 @@ CLI: ```--bombbag```
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# Bug Fixes and Notes.
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# Bug Fixes and Notes.
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* 1.0.0.1
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* Add Light Hype Fairy to bombbag mode as needing bombs
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* 1.0.1
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* 1.0.1
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* Fixed a bug with key doors not detecting one side of an interior door
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* Fixed a bug with key doors not detecting one side of an interior door
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* Sprite selector fix for systems with SSL issues
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* Sprite selector fix for systems with SSL issues
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2
Rules.py
2
Rules.py
@@ -568,7 +568,7 @@ def bomb_rules(world, player):
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bonkable_doors = ['Two Brothers House Exit (West)', 'Two Brothers House Exit (East)'] # Technically this is incorrectly defined, but functionally the same as what is intended.
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bonkable_doors = ['Two Brothers House Exit (West)', 'Two Brothers House Exit (East)'] # Technically this is incorrectly defined, but functionally the same as what is intended.
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bombable_doors = ['Ice Rod Cave', 'Light World Bomb Hut', 'Light World Death Mountain Shop', 'Mini Moldorm Cave',
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bombable_doors = ['Ice Rod Cave', 'Light World Bomb Hut', 'Light World Death Mountain Shop', 'Mini Moldorm Cave',
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'Hookshot Cave Back to Middle', 'Hookshot Cave Front to Middle', 'Hookshot Cave Middle to Front','Hookshot Cave Middle to Back',
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'Hookshot Cave Back to Middle', 'Hookshot Cave Front to Middle', 'Hookshot Cave Middle to Front','Hookshot Cave Middle to Back',
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'Dark Lake Hylia Ledge Fairy', 'Hype Cave', 'Brewery']
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'Dark Lake Hylia Ledge Fairy', 'Hype Cave', 'Brewery', 'Light Hype Fairy']
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for entrance in bonkable_doors:
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for entrance in bonkable_doors:
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add_rule(world.get_entrance(entrance, player), lambda state: state.can_use_bombs(player) or state.has_Boots(player))
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add_rule(world.get_entrance(entrance, player), lambda state: state.can_use_bombs(player) or state.has_Boots(player))
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for entrance in bombable_doors:
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for entrance in bombable_doors:
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