Caching OW sectors in World object for future shared use between ER and OWR
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@@ -76,11 +76,12 @@ class World(object):
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self.dynamic_locations = []
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self.spoiler = Spoiler(self)
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self.lamps_needed_for_dark_rooms = 1
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self.owswaps = {}
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self.owwhirlpools = {}
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self.owedges = []
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self._owedge_cache = {}
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self.owswaps = {}
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self.owwhirlpools = {}
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self.owflutespots = {}
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self.owsectors = {}
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self.doors = []
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self._door_cache = {}
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self.paired_doors = {}
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@@ -108,6 +109,7 @@ class World(object):
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set_player_attr('player_names', [])
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set_player_attr('owswaps', [[],[],[]])
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set_player_attr('owwhirlpools', [])
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set_player_attr('owsectors', None)
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set_player_attr('remote_items', False)
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set_player_attr('required_medallions', ['Ether', 'Quake'])
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set_player_attr('bottle_refills', ['Bottle (Green Potion)', 'Bottle (Green Potion)'])
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