Merge branch 'translation' into ci-dev
This commit is contained in:
62
Main.py
62
Main.py
@@ -27,7 +27,7 @@ from Utils import output_path, parse_player_names, print_wiki_doors_by_region, p
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__version__ = '0.0.18.4d'
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def main(args, seed=None):
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def main(args, seed=None, fish=None):
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if args.outputpath:
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os.makedirs(args.outputpath, exist_ok=True)
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output_path.cached_path = args.outputpath
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@@ -59,10 +59,15 @@ def main(args, seed=None):
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world.beemizer = args.beemizer.copy()
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world.experimental = args.experimental.copy()
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world.dungeon_counters = args.dungeon_counters.copy()
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world.fish = fish
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world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)}
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logger.info('ALttP Door Randomizer Version %s - Seed: %s\n', __version__, world.seed)
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logger.info(
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world.fish.translate("cli","cli","app.title") + "\n",
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__version__,
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world.seed
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)
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parsed_names = parse_player_names(args.names, world.players, args.teams)
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world.teams = len(parsed_names)
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@@ -95,7 +100,7 @@ def main(args, seed=None):
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create_rooms(world, player)
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create_dungeons(world, player)
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logger.info('Shuffling the World about.')
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logger.info(world.fish.translate("cli","cli","shuffling.world"))
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for player in range(1, world.players + 1):
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if world.mode[player] != 'inverted':
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@@ -103,7 +108,7 @@ def main(args, seed=None):
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else:
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link_inverted_entrances(world, player)
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logger.info('Shuffling dungeons')
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logger.info(world.fish.translate("cli","cli","shuffling.dungeons"))
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for player in range(1, world.players + 1):
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link_doors(world, player)
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@@ -111,21 +116,21 @@ def main(args, seed=None):
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mark_light_world_regions(world, player)
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else:
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mark_dark_world_regions(world, player)
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logger.info('Generating Item Pool.')
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logger.info(world.fish.translate("cli","cli","generating.itempool"))
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for player in range(1, world.players + 1):
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generate_itempool(world, player)
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logger.info('Calculating Access Rules.')
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logger.info(world.fish.translate("cli","cli","calc.access.rules"))
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for player in range(1, world.players + 1):
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set_rules(world, player)
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logger.info('Placing Dungeon Prizes.')
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logger.info(world.fish.translate("cli","cli","placing.dungeon.prizes"))
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fill_prizes(world)
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logger.info('Placing Dungeon Items.')
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logger.info(world.fish.translate("cli","cli","placing.dungeon.items"))
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shuffled_locations = None
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if args.algorithm in ['balanced', 'vt26'] or any(list(args.mapshuffle.values()) + list(args.compassshuffle.values()) +
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@@ -139,9 +144,17 @@ def main(args, seed=None):
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for player in range(1, world.players+1):
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for key_layout in world.key_layout[player].values():
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if not validate_key_placement(key_layout, world, player):
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raise RuntimeError("Keylock detected: %s (Player %d)" % (key_layout.sector.name, player))
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raise RuntimeError(
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"%s: %s (%s %d)" %
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(
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world.fish.translate("cli","cli","keylock.detected"),
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key_layout.sector.name,
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world.fish.translate("cli","cli","player"),
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player
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)
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)
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logger.info('Fill the world.')
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logger.info(world.fish.translate("cli","cli","fill.world"))
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if args.algorithm == 'flood':
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flood_items(world) # different algo, biased towards early game progress items
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@@ -160,14 +173,14 @@ def main(args, seed=None):
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distribute_items_restrictive(world, True)
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if world.players > 1:
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logger.info('Balancing multiworld progression.')
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logger.info(world.fish.translate("cli","cli","balance.multiworld"))
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balance_multiworld_progression(world)
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# if we only check for beatable, we can do this sanity check first before creating the rom
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if not world.can_beat_game():
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raise RuntimeError('Cannot beat game. Something went terribly wrong here!')
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raise RuntimeError(world.fish.translate("cli","cli","cannot.beat.game"))
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logger.info('Patching ROM.')
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logger.info(world.fish.translate("cli","cli","patching.rom"))
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outfilebase = 'DR_%s' % (args.outputname if args.outputname else world.seed)
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@@ -191,8 +204,8 @@ def main(args, seed=None):
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if not args.jsonout:
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rom = LocalRom.fromJsonRom(rom, args.rom, 0x400000)
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else:
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logging.warning("EnemizerCLI not found at:" + args.enemizercli)
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logging.warning("No Enemizer options will be applied until this is resolved.")
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logging.warning(world.fish.translate("cli","cli","enemizer.not.found") + ': ' + args.enemizercli)
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logging.warning(world.fish.translate("cli","cli","enemizer.nothing.applied"))
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if args.race:
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patch_race_rom(rom)
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@@ -246,7 +259,7 @@ def main(args, seed=None):
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world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
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if not args.skip_playthrough:
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logger.info('Calculating playthrough.')
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logger.info(world.fish.translate("cli","cli","calc.playthrough"))
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create_playthrough(world)
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if args.jsonout:
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@@ -254,8 +267,9 @@ def main(args, seed=None):
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elif args.create_spoiler and not args.skip_playthrough:
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world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
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logger.info('Done. Enjoy.')
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logger.info('Total Time: %s', time.perf_counter() - start)
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logger.info(world.fish.translate("cli","cli","done"))
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logger.info(world.fish.translate("cli","cli","seed") + ": %d", world.seed)
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logger.info(world.fish.translate("cli","cli","total.time"), time.perf_counter() - start)
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# print_wiki_doors_by_room(dungeon_regions,world,1)
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# print_wiki_doors_by_region(dungeon_regions,world,1)
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@@ -402,7 +416,7 @@ def create_playthrough(world):
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collection_spheres = []
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state = CollectionState(world)
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sphere_candidates = list(prog_locations)
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logging.getLogger('').debug('Building up collection spheres.')
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logging.getLogger('').debug(world.fish.translate("cli","cli","building.collection.spheres"))
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while sphere_candidates:
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state.sweep_for_events(key_only=True)
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state.sweep_for_crystal_access()
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@@ -421,11 +435,11 @@ def create_playthrough(world):
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state_cache.append(state.copy())
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logging.getLogger('').debug('Calculated sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere), len(prog_locations))
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logging.getLogger('').debug(world.fish.translate("cli","cli","building.calculating.spheres"), len(collection_spheres), len(sphere), len(prog_locations))
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if not sphere:
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logging.getLogger('').debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (location.item.name, location.item.player, location.name, location.player) for location in sphere_candidates])
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logging.getLogger('').debug(world.fish.translate("cli","cli","cannot.reach.items"), [world.fish.translate("cli","cli","cannot.reach.item") % (location.item.name, location.item.player, location.name, location.player) for location in sphere_candidates])
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if any([world.accessibility[location.item.player] != 'none' for location in sphere_candidates]):
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raise RuntimeError('Not all progression items reachable. Something went terribly wrong here.')
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raise RuntimeError(world.fish.translate("cli","cli","cannot.reach.progression"))
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else:
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old_world.spoiler.unreachables = sphere_candidates.copy()
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break
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@@ -477,9 +491,9 @@ def create_playthrough(world):
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collection_spheres.append(sphere)
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logging.getLogger('').debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere), len(required_locations))
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logging.getLogger('').debug(world.fish.translate("cli","cli","building.final.spheres"), len(collection_spheres), len(sphere), len(required_locations))
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if not sphere:
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raise RuntimeError('Not all required items reachable. Something went terribly wrong here.')
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raise RuntimeError(world.fish.translate("cli","cli","cannot.reach.required"))
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# store the required locations for statistical analysis
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old_world.required_locations = [(location.name, location.player) for sphere in collection_spheres for location in sphere]
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