Fixed various Flute logic issues and improved logic efficiency
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7
Rules.py
7
Rules.py
@@ -70,6 +70,13 @@ def set_rules(world, player):
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elif world.goal[player] == 'completionist':
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add_rule(world.get_location('Ganon', player), lambda state: state.everything(player))
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if not world.is_tile_swapped(0x18, player):
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if not world.is_copied_world:
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# Commented out below, this would be needed for rando implementations where Inverted requires flute activation in bunny territory
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# kak_region = self.world.get_region('Kakariko Area', player)
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# add_rule(world.get_location('Flute Activation', player), lambda state: state.has('Ocarina', player) and state.is_not_bunny(kak_region, player))
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add_rule(world.get_location('Flute Activation', player), lambda state: state.has('Ocarina', player))
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# if swamp and dam have not been moved we require mirror for swamp palace
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if not world.swamp_patch_required[player]:
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add_rule(world.get_entrance('Swamp Lobby Moat', player), lambda state: state.has_Mirror(player))
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