fix: minor traversal error, was hiding other potential issues
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@@ -635,7 +635,7 @@ class CollectionState(object):
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bc[conn] = door_crystal_state
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bc[conn] = door_crystal_state
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queue.append((conn, door_crystal_state))
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queue.append((conn, door_crystal_state))
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elif door is None:
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elif door is None:
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# note: no door in dungeon indicates what exactly? (always traversable)?
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bc[conn] = new_crystal_state
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queue.append((conn, new_crystal_state))
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queue.append((conn, new_crystal_state))
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else:
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else:
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new_crystal_state = CrystalBarrier.Orange
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new_crystal_state = CrystalBarrier.Orange
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