fix: perf optimization
fix: playthrough calc and drop rules refactor: using compass_mode for map info
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@@ -2279,7 +2279,7 @@ class Location(object):
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self.staleness_count = 0
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self.locked = False
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self.real = not crystal
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self.always_allow = lambda item, state: False
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self.always_allow = None
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self.access_rule = lambda state: True
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self.verbose_rule = None
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self.item_rule = lambda item: True
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@@ -2293,7 +2293,7 @@ class Location(object):
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def can_fill(self, state, item, check_access=True):
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if not self.valid_multiworld(state, item):
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return False
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return self.always_allow(state, item) or (self.parent_region.can_fill(item) and self.item_rule(item) and (not check_access or self.can_reach(state)))
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return (self.always_allow and self.always_allow(state, item)) or (self.parent_region.can_fill(item) and self.item_rule(item) and (not check_access or self.can_reach(state)))
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def valid_multiworld(self, state, item):
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if self.type == LocationType.Pot and self.player != item.player:
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