fix: perf optimization
fix: playthrough calc and drop rules refactor: using compass_mode for map info
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2
Fill.py
2
Fill.py
@@ -137,6 +137,8 @@ def fill_restrictive(world, base_state, locations, itempool, key_pool=None, sing
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spot_to_fill = None
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item_locations = filter_locations(item_to_place, locations, world, vanilla)
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if is_dungeon_item(item_to_place, world):
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item_locations = [l for l in item_locations if valid_dungeon_placement(item_to_place, l, world)]
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verify(item_to_place, item_locations, maximum_exploration_state, single_player_placement,
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perform_access_check, key_pool, world)
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for location in item_locations:
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