Arrayify more stuff

Ignore settings file
Rip out working_dirs in favor of settings
Set main pages to array
Set bottom frame to array
This commit is contained in:
Mike A. Trethewey
2020-02-15 01:41:21 -08:00
parent 62efaebb4d
commit 3fe2c02824
9 changed files with 187 additions and 90 deletions

170
CLI.py
View File

@@ -23,8 +23,8 @@ def parse_arguments(argv, no_defaults=False):
def defval(value):
return value if not no_defaults else None
# get working dirs
working_dirs = get_working_dirs()
# get settings
settings = get_settings()
# we need to know how many players we have first
parser = argparse.ArgumentParser(add_help=False)
@@ -206,10 +206,10 @@ def parse_arguments(argv, no_defaults=False):
parser.add_argument('--openpyramid', default=defval(False), help='''\
Pre-opens the pyramid hole, this removes the Agahnim 2 requirement for it
''', action='store_true')
parser.add_argument('--rom', default=defval(working_dirs["rom.base"]), help='Path to an ALttP JAP(1.0) rom to use as a base.')
parser.add_argument('--rom', default=defval(settings["rom"]), help='Path to an ALttP JAP(1.0) rom to use as a base.')
parser.add_argument('--loglevel', default=defval('info'), const='info', nargs='?', choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
parser.add_argument('--seed', default=defval(int(working_dirs["gen.seed"]) if working_dirs["gen.seed"] is not "" and working_dirs["gen.seed"] is not None else None), help='Define seed number to generate.', type=int)
parser.add_argument('--count', default=defval(int(working_dirs["gen.count"])), help='''\
parser.add_argument('--seed', default=defval(int(settings["seed"]) if settings["seed"] is not "" and settings["seed"] is not None else None), help='Define seed number to generate.', type=int)
parser.add_argument('--count', default=defval(int(settings["count"])), help='''\
Use to batch generate multiple seeds with same settings.
If --seed is provided, it will be used for the first seed, then
used to derive the next seed (i.e. generating 10 seeds with
@@ -274,7 +274,7 @@ def parse_arguments(argv, no_defaults=False):
for VT site integration, do not use otherwise.
''')
parser.add_argument('--skip_playthrough', action='store_true', default=defval(False))
parser.add_argument('--enemizercli', default=defval(working_dirs["enemizer.cli"]))
parser.add_argument('--enemizercli', default=defval(settings["enemizercli"]))
parser.add_argument('--shufflebosses', default=defval('none'), choices=['none', 'basic', 'normal', 'chaos'])
parser.add_argument('--shuffleenemies', default=defval('none'), choices=['none', 'shuffled', 'chaos'])
parser.add_argument('--enemy_health', default=defval('default'), choices=['default', 'easy', 'normal', 'hard', 'expert'])
@@ -282,10 +282,10 @@ def parse_arguments(argv, no_defaults=False):
parser.add_argument('--shufflepots', default=defval(False), action='store_true')
parser.add_argument('--beemizer', default=defval(0), type=lambda value: min(max(int(value), 0), 4))
parser.add_argument('--remote_items', default=defval(False), action='store_true')
parser.add_argument('--multi', default=defval(working_dirs["multi.worlds"]), type=lambda value: min(max(int(value), 1), 255))
parser.add_argument('--names', default=defval(working_dirs["multi.names"]))
parser.add_argument('--multi', default=defval(settings["multi"]), type=lambda value: min(max(int(value), 1), 255))
parser.add_argument('--names', default=defval(settings["names"]))
parser.add_argument('--teams', default=defval(1), type=lambda value: max(int(value), 1))
parser.add_argument('--outputpath', default=defval(working_dirs["outputpath"]))
parser.add_argument('--outputpath', default=defval(settings["outputpath"]))
parser.add_argument('--race', default=defval(False), action='store_true')
parser.add_argument('--outputname')
@@ -294,6 +294,7 @@ def parse_arguments(argv, no_defaults=False):
parser.add_argument(f'--p{player}', default=defval(''), help=argparse.SUPPRESS)
ret = parser.parse_args(argv)
print(ret)
if ret.keysanity:
ret.mapshuffle, ret.compassshuffle, ret.keyshuffle, ret.bigkeyshuffle = [True] * 4
@@ -317,26 +318,141 @@ def parse_arguments(argv, no_defaults=False):
return ret
def get_working_dirs():
# set default working dirs to same dir as script
working_dirs = {
"adjust.rom": os.path.join("."),
"enemizer.cli": os.path.join(".","EnemizerCLI","EnemizerCLI.Core"),
"multi.worlds": 1,
"multi.names": "",
"rom.base": os.path.join(".","Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"),
"gen.seed": "",
"gen.count": 1,
"outputpath": os.path.join("."),
def get_settings():
# set default settings
settings = {
"multi": 1,
"names": "",
"seed": null,
"count": null,
"mode": "open",
"logic": "noglitches",
"goal": "ganon",
"crystals_gt": "7",
"crystals_ganon": "7",
"swords": "random",
"difficulty": "normal",
"item_functionality": "normal",
"timer": "none",
"progressive": "on",
"accessibility": "items",
"algorithm": "balanced",
"shuffle": "vanilla",
"door_shuffle": "basic",
"experimental": 0,
"heartbeep": "normal",
"heartcolor": "red",
"fastmenu": "normal",
"create_spoiler": false,
"skip_playthrough": true,
"suppress_rom": false,
"openpyramid": false,
"mapshuffle": false,
"compassshuffle": false,
"keyshuffle": false,
"bigkeyshuffle": false,
"retro": false,
"quickswap": false,
"disablemusic": false,
"ow_palettes": "default",
"uw_palettes": "default",
"shuffleganon": true,
"hints": false,
"enemizercli": os.path.join(".","EnemizerCLI","EnemizerCLI.Core"),
"shufflebosses": "none",
"shuffleenemies": "none",
"enemy_health": "default",
"enemy_damage": "default",
"shufflepots": false,
"custom": false,
"customitemarray": [
0,
0,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
4,
1,
1,
1,
1,
1,
0,
1,
2,
1,
1,
24,
10,
1,
0,
0,
0,
0,
4,
0,
0,
0,
3,
0,
0,
2,
1,
0,
0,
0,
0,
0,
1,
12,
0,
13,
2,
4,
28,
7,
1,
5,
0,
0,
0,
0,
2,
1,
0,
0,
0,
10,
0
],
"rom": os.path.join(".","Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"),
"sprite": null,
"randomSprite": false,
"outputpath": os.path.join(".")
}
if sys.platform.lower().find("windows"):
working_dirs["enemizer.cli"] += ".exe"
settings["enemizercli"] += ".exe"
# read saved working dirs file if it exists and set these
working_dirs_path = os.path.join(".","resources","user","working_dirs.json")
if os.path.exists(working_dirs_path):
with(open(working_dirs_path)) as json_file:
# read saved settings file if it exists and set these
settings_path = os.path.join(".", "resources", "user", "settings.json")
if os.path.exists(settings_path):
with(open(settings_path)) as json_file:
data = json.load(json_file)
if 'sprite' in data.keys() and data['sprite']:
data['sprite'] = get_sprite_from_name(data['sprite'])
for k,v in data.items():
working_dirs[k] = v
return working_dirs
settings[k] = v
return settings_args