Modeled South Portal Area correctly for OWG prep
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@@ -1137,6 +1137,7 @@ OWTileRegions = bidict({
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'Cave 45 Ledge': 0x32,
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'C Whirlpool Area': 0x33,
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'C Whirlpool Portal Area': 0x33,
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'C Whirlpool Water': 0x33,
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'C Whirlpool Outer Area': 0x33,
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@@ -1274,6 +1275,7 @@ OWTileRegions = bidict({
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'Stumpy Approach Bush Entry': 0x72,
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'Dark C Whirlpool Area': 0x73,
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'Dark C Whirlpool Portal Area': 0x73,
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'Dark C Whirlpool Water': 0x73,
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'Dark C Whirlpool Outer Area': 0x73,
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@@ -1690,7 +1690,7 @@ ow_connections = {
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0x33: ([
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('C Whirlpool Mirror Spot', 'C Whirlpool Area'),
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('C Whirlpool Outer Mirror Spot', 'C Whirlpool Outer Area'),
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('South Hyrule Teleporter', 'Dark C Whirlpool Area'),
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('South Hyrule Teleporter', 'Dark C Whirlpool Portal Area'),
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('C Whirlpool Cliff Ledge Drop', 'C Whirlpool Area'), # OWG
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('Dark C Whirlpool Cliff Ledge Drop', 'Dark C Whirlpool Area'), # OWG
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('C Whirlpool Outer Cliff Ledge Drop', 'C Whirlpool Outer Area'), # OWG
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@@ -1702,7 +1702,7 @@ ow_connections = {
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], [
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('Dark C Whirlpool Mirror Spot', 'Dark C Whirlpool Area'),
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('Dark C Whirlpool Outer Mirror Spot', 'Dark C Whirlpool Outer Area'),
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('South Dark World Teleporter', 'C Whirlpool Area'),
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('South Dark World Teleporter', 'C Whirlpool Portal Area'),
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('C Whirlpool Cliff Ledge Drop', 'Dark C Whirlpool Area'), # OWG
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('Dark C Whirlpool Cliff Ledge Drop', 'C Whirlpool Area'), # OWG
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('C Whirlpool Outer Cliff Ledge Drop', 'Dark C Whirlpool Outer Area'), # OWG
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2
Rules.py
2
Rules.py
@@ -199,7 +199,7 @@ def global_rules(world, player):
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set_rule(world.get_location('Purple Chest', player), lambda state: state.has('Deliver Purple Chest', player)) # Can S&Q with chest
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set_rule(world.get_location('Big Bomb', player), lambda state: state.has('Crystal 5', player) and state.has('Crystal 6', player))
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set_rule(world.get_location('Pyramid Crack', player), lambda state: state.has('Pick Up Big Bomb', player))
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set_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Detonate Big Bomb', player))
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set_rule(world.get_entrance('Pyramid Crack', player), lambda state: state.has('Detonate Big Bomb', player))
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set_rule(world.get_location('Master Sword Pedestal', player), lambda state: state.has('Red Pendant', player) and state.has('Blue Pendant', player) and state.has('Green Pendant', player))
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set_rule(world.get_location('Missing Smith', player), lambda state: state.has('Get Frog', player))
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