diff --git a/DoorShuffle.py b/DoorShuffle.py index 793e5ead..8833a28b 100644 --- a/DoorShuffle.py +++ b/DoorShuffle.py @@ -3713,7 +3713,7 @@ logical_connections = [ ('PoD Pit Room Block Path S', 'PoD Pit Room'), ('PoD Arena Landing Bonk Path', 'PoD Arena Bridge'), ('PoD Arena North Drop Down', 'PoD Arena Main'), - ('PoD Arena Bridge Drop Down', 'PoD Arena Main'), + ('PoD Arena Bridge Drop Down', 'PoD Arena Landing'), ('PoD Arena North to Landing Barrier - Orange', 'PoD Arena Landing'), ('PoD Arena Main to Ranged Crystal', 'PoD Arena Main - Ranged Crystal'), ('PoD Arena Main to Landing Barrier - Blue', 'PoD Arena Landing'), diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 55a2d0b3..86d2c0f2 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -1,6 +1,7 @@ # Patch Notes * 1.5.5 + * Logic: Fixed an issue where PoD Bridge lead to Arena Main instead of Arena Landing Area. (Potentially unnecessarily requiring bombs or Somaria to progress) * HUD: Key counters are correct even when door shuffle is off