From 40260c4fd445e5741cf4685d83607e49ffd87913 Mon Sep 17 00:00:00 2001 From: aerinon Date: Wed, 11 Feb 2026 10:20:39 -0700 Subject: [PATCH] fix: logic issue in PoD Arena (too stringent requirements) --- DoorShuffle.py | 2 +- RELEASENOTES.md | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/DoorShuffle.py b/DoorShuffle.py index 793e5ead..8833a28b 100644 --- a/DoorShuffle.py +++ b/DoorShuffle.py @@ -3713,7 +3713,7 @@ logical_connections = [ ('PoD Pit Room Block Path S', 'PoD Pit Room'), ('PoD Arena Landing Bonk Path', 'PoD Arena Bridge'), ('PoD Arena North Drop Down', 'PoD Arena Main'), - ('PoD Arena Bridge Drop Down', 'PoD Arena Main'), + ('PoD Arena Bridge Drop Down', 'PoD Arena Landing'), ('PoD Arena North to Landing Barrier - Orange', 'PoD Arena Landing'), ('PoD Arena Main to Ranged Crystal', 'PoD Arena Main - Ranged Crystal'), ('PoD Arena Main to Landing Barrier - Blue', 'PoD Arena Landing'), diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 55a2d0b3..86d2c0f2 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -1,6 +1,7 @@ # Patch Notes * 1.5.5 + * Logic: Fixed an issue where PoD Bridge lead to Arena Main instead of Arena Landing Area. (Potentially unnecessarily requiring bombs or Somaria to progress) * HUD: Key counters are correct even when door shuffle is off