From 407bac641d72c4b09237ade066d4b67d38ec2fba Mon Sep 17 00:00:00 2001 From: aerinon Date: Sat, 16 Nov 2019 21:39:54 -0700 Subject: [PATCH] Couple of fixes for mire stairs --- Doors.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Doors.py b/Doors.py index cf057175..1d5fd955 100644 --- a/Doors.py +++ b/Doors.py @@ -698,7 +698,7 @@ def create_doors(world, player): create_door(player, 'Mire Lobby Gap', Lgcl), create_door(player, 'Mire Post-Gap Gap', Lgcl), create_door(player, 'Mire Post-Gap Down Stairs', Sprl).dir(Up, 0x98, 0, HTH).ss(X, 0x11, 0x90, False, True), - create_door(player, 'Mire 2 Up Stairs', Sprl).dir(Up, 0xd2, 0, HTH).ss(X, 0x0, 0x0, False, True), + create_door(player, 'Mire 2 Up Stairs', Sprl).dir(Up, 0xd2, 0, HTH).ss(X, 0x1a, 0x7c, False, True), create_door(player, 'Mire 2 NE', Nrml).dir(No, 0xd2, Right, High).trap(0x4).pos(0), create_door(player, 'Mire Hub SE', Nrml).dir(So, 0xc2, Right, High).pos(5), create_door(player, 'Mire Hub ES', Nrml).dir(Ea, 0xc2, Bot, High).pos(6), @@ -750,7 +750,7 @@ def create_doors(world, player): create_door(player, 'Mire Right Bridge SE', Nrml).dir(So, 0xa2, Right, High).pos(3), create_door(player, 'Mire Left Bridge S', Nrml).dir(So, 0xa2, Mid, High).small_key().pos(0), create_door(player, 'Mire Left Bridge Hook Path', Lgcl), - create_door(player, 'Mire Left Bridge Down Stairs', Sprl).dir(Dn, 0xa2, 0, LTH).ss(A, 0x12, 0x00), + create_door(player, 'Mire Left Bridge Down Stairs', Sprl).dir(Dn, 0xa2, 0, HTL).ss(A, 0x12, 0x00), create_door(player, 'Mire Fishbone E', Nrml).dir(Ea, 0xa1, Mid, High).pos(1), create_door(player, 'Mire Fishbone Blue Barrier', Lgcl), create_door(player, 'Mire South Fish Blue Barrier', Lgcl), @@ -789,7 +789,7 @@ def create_doors(world, player): create_door(player, 'Mire Torches Bottom WS', Intr).dir(We, 0x97, Bot, High).pos(0), create_door(player, 'Mire Attic Hint ES', Intr).dir(Ea, 0x97, Bot, High).pos(0), create_door(player, 'Mire Attic Hint Hole', Hole), - create_door(player, 'Mire Dark Shooters Up Stairs', Sprl).dir(Up, 0x93, 0, HTL).ss(A, 0x32, 0xec), + create_door(player, 'Mire Dark Shooters Up Stairs', Sprl).dir(Up, 0x93, 0, LTH).ss(A, 0x32, 0xec), create_door(player, 'Mire Dark Shooters SW', Intr).dir(So, 0x93, Left, High).pos(0), create_door(player, 'Mire Block X NW', Intr).dir(No, 0x93, Left, High).pos(0), create_door(player, 'Mire Dark Shooters SE', Intr).dir(So, 0x93, Right, High).small_key().pos(1),