Rom changes (see that commmit message or release notes)
Customizer improvements: - Better logic around customized lobbies - Better logic around customized door types Fix to key doors that was causing extra key doors Generation improvement around crystal switches Fix bug in dungeon_only that wasn't using pot key locations (known issue still exists in pottery modes) Fixes an issue when keys are found in own dungeon for another player when using the bizhawk plugin
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4
Rom.py
4
Rom.py
@@ -37,7 +37,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '6f64fcea052e37b39d6b4bb24ae2f548'
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RANDOMIZERBASEHASH = '67279b96a589f09e3ba8393a5bc5f071'
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class JsonRom(object):
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@@ -572,7 +572,7 @@ class Sprite(object):
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def handle_native_dungeon(location, itemid):
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# Keys in their native dungeon should use the original item code for keys
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if location.parent_region.dungeon:
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if location.parent_region.dungeon and location.player == location.item.player:
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if location.parent_region.dungeon.name == location.item.dungeon:
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if location.item.bigkey:
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return 0x32
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