Rom changes (see that commmit message or release notes)

Customizer improvements:
- Better logic around customized lobbies
- Better logic around customized door types
Fix to key doors that was causing extra key doors
Generation improvement around crystal switches
Fix bug in dungeon_only that wasn't using pot key locations (known issue still exists in pottery modes)
Fixes an issue when keys are found in own dungeon for another player when using the bizhawk plugin
This commit is contained in:
aerinon
2023-02-24 14:25:04 -07:00
parent 9a71e56546
commit 409f7d50d5
12 changed files with 152 additions and 64 deletions

View File

@@ -163,7 +163,7 @@ def create_item_pool_config(world):
dungeon_set = (mode_grouping['Big Chests'] + mode_grouping['Dungeon Trash'] + mode_grouping['Big Keys'] +
mode_grouping['Heart Containers'] + mode_grouping['GT Trash'] + mode_grouping['Small Keys'] +
mode_grouping['Compasses'] + mode_grouping['Maps'] + mode_grouping['Key Drops'] +
mode_grouping['Big Key Drops'])
mode_grouping['Pot Keys'] + mode_grouping['Big Key Drops'])
for player in range(1, world.players + 1):
config.item_pool[player] = determine_major_items(world, player)
config.location_groups[0].locations = set(dungeon_set)