Rom changes (see that commmit message or release notes)
Customizer improvements: - Better logic around customized lobbies - Better logic around customized door types Fix to key doors that was causing extra key doors Generation improvement around crystal switches Fix bug in dungeon_only that wasn't using pot key locations (known issue still exists in pottery modes) Fixes an issue when keys are found in own dungeon for another player when using the bizhawk plugin
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@@ -163,7 +163,7 @@ def create_item_pool_config(world):
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dungeon_set = (mode_grouping['Big Chests'] + mode_grouping['Dungeon Trash'] + mode_grouping['Big Keys'] +
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mode_grouping['Heart Containers'] + mode_grouping['GT Trash'] + mode_grouping['Small Keys'] +
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mode_grouping['Compasses'] + mode_grouping['Maps'] + mode_grouping['Key Drops'] +
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mode_grouping['Big Key Drops'])
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mode_grouping['Pot Keys'] + mode_grouping['Big Key Drops'])
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for player in range(1, world.players + 1):
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config.item_pool[player] = determine_major_items(world, player)
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config.location_groups[0].locations = set(dungeon_set)
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