Fixed issue with 2 extra SP keys in pool for HMG

This commit is contained in:
codemann8
2025-01-05 07:32:04 -06:00
parent d8899f3e6f
commit 41080e73bd
2 changed files with 36 additions and 16 deletions

36
Fill.py
View File

@@ -44,7 +44,6 @@ def dungeon_tracking(world):
def fill_dungeons_restrictive(world, shuffled_locations):
# with shuffled dungeon items they are distributed as part of the normal item pool
for item in world.get_items():
if ((item.prize and world.prizeshuffle[item.player] != 'none')
@@ -60,13 +59,46 @@ def fill_dungeons_restrictive(world, shuffled_locations):
(bigs if i.bigkey else smalls if i.smallkey else prizes if i.prize else others).append(i)
unplaced_smalls = list(smalls)
for i in world.itempool:
if i.smallkey and world.keyshuffle[i.player] != 'none':
if i.smallkey and world.keyshuffle[i.player] not in ['none', 'nearby']:
unplaced_smalls.append(i)
def fill(base_state, items, locations, key_pool=None):
fill_restrictive(world, base_state, locations, items, key_pool, True)
all_state_base = world.get_all_state()
for player in range(1, world.players + 1):
if world.logic[player] == 'hybridglitches' and world.keyshuffle[i.player] in ['none', 'nearby'] \
and world.pottery[player] not in ['none', 'cave']:
# remove 2 keys from main pool
count_to_remove = 2
to_remove = []
for wix, wi in enumerate(smalls):
if wi.name == 'Small Key (Swamp Palace)' and wi.player == player:
to_remove.append(wix)
if count_to_remove == len(to_remove):
break
for wix in reversed(to_remove):
del smalls[wix]
# remove 2 swamp locations from pool
hybrid_locations = []
to_remove = []
for i, loc in enumerate(shuffled_locations):
if loc.name in ['Swamp Palace - Trench 1 Pot Key', 'Swamp Palace - Pot Row Pot Key'] and loc.player == player:
to_remove.append(i)
hybrid_locations.append(loc)
if count_to_remove == len(to_remove):
break
for i in reversed(to_remove):
shuffled_locations.pop(i)
# place 2 HMG keys
hybrid_state_base = all_state_base.copy()
for x in bigs + smalls + prizes + others:
hybrid_state_base.collect(x, True)
hybrid_smalls = [ItemFactory('Small Key (Swamp Palace)', player)] * 2
fill(hybrid_state_base, hybrid_smalls, hybrid_locations, unplaced_smalls)
big_state_base = all_state_base.copy()
for x in smalls + prizes + others:
big_state_base.collect(x, True)

View File

@@ -272,7 +272,8 @@ def generate_itempool(world, player):
for _ in range(0, amt):
pool.append('Rupees (20)')
if world.logic[player] == 'hybridglitches' and world.pottery[player] not in ['none', 'cave']:
if world.logic[player] == 'hybridglitches' and world.pottery[player] not in ['none', 'cave'] \
and world.keyshuffle[player] not in ['none', 'nearby']:
# In HMG force swamp smalls in pots to allow getting out of swamp palace
placed_items['Swamp Palace - Trench 1 Pot Key'] = 'Small Key (Swamp Palace)'
placed_items['Swamp Palace - Pot Row Pot Key'] = 'Small Key (Swamp Palace)'
@@ -365,19 +366,6 @@ def generate_itempool(world, player):
for wix in reversed(to_remove):
del world.itempool[wix]
if world.logic[player] == 'hybridglitches' and world.pottery[player] not in ['none', 'cave']:
# In HMG force swamp smalls in pots to allow getting out of swamp palace
loc = world.get_location('Swamp Palace - Trench 1 Pot Key', player)
world.push_item(loc, ItemFactory('Small Key (Swamp Palace)', player), False)
loc.event = True
loc.locked = True
loc = world.get_location('Swamp Palace - Pot Row Pot Key', player)
world.push_item(loc, ItemFactory('Small Key (Swamp Palace)', player), False)
loc.event = True
loc.locked = True
world.itempool.remove(ItemFactory('Small Key (Swamp Palace)', player))
world.itempool.remove(ItemFactory('Small Key (Swamp Palace)', player))
# logic has some branches where having 4 hearts is one possible requirement (of several alternatives)
# rather than making all hearts/heart pieces progression items (which slows down generation considerably)
# We mark one random heart container as an advancement item (or 4 heart pieces in expert mode)