Merged in DR v1.4.6
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@@ -1511,7 +1511,7 @@ def do_vanilla_connect(pool_def, avail):
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if avail.world.dropshuffle[avail.player] not in ['none', 'keys']:
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return
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if 'enemy_drop' in pool_def['condition']:
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if avail.world.dropshuffle[avail.player] not in ['none', 'keys'] or avail.world.enemy_shuffle[avail.player] != 'none':
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if avail.world.dropshuffle[avail.player] not in ['none', 'keys'] and avail.world.enemy_shuffle[avail.player] != 'none':
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return
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defaults = {**default_connections, **(inverted_default_connections if avail.inverted != avail.world.is_tile_swapped(0x1b, avail.player) else open_default_connections)}
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for entrance in pool_def['entrances']:
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